What's new in DSB:
- Added "counterattack" flag to monster arch to allow a quick retaliatory attack
- Fixed an occasional game freeze-up when stepping on certain triggers
- Fixed a Lua error when using an attack method that uses charges
- Fine-tuned keyboard input code for spell runes to avoid lost keypresses
- Fixed a sound glitch caused when saving using the keyboard shortcut
- Fixed a strange issue with monster bosses when monsters are piled up
- Fixed a crash when clicking stacked instances that get destroyed
- Fixed monster animation glitch caused by using multiple magic boxes at once
- Attack method functions can now be specified as a string to avoid retaining references to a function you wanted to override
- Can now play background music through an "ambient_sound" arch
What's new in ESB:
- Renamed "probability" to "trigger_controller" and expanded its capabilities
- Now able to edit door strength against bashing/fire in editor
- Now able to make shooters use objects in the same square (not just inside)
Download it here
Some of the features I wanted to put into 0.42 had to be postponed because there were some nasty bugs and glitches that made me want to release this version as soon as I could. I've not forgotten about them, they're still on my to-do list for 0.43.
DSB Version 0.42
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Re: DSB Version 0.42
Hi, did you add the "ambient_sound arch" in your demo, to see it's usage? I've not checked yet (yes I'm so lazy) but it is of interest to me. Many thanks.