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Inactive State for Secrets
Posted: Fri Dec 10, 2010 3:40 am
by Soaponarope
Since tallying secrets seems to be limited to a floor trigger, there doesn't seem to be a way to tally secrets that don't involve finding a new area. Most of mine don't, as they involve things like monster or placeable manipulation.
However if I could make the secrets inactive until something else happens, it's no problem, but there doesn't seem to be a state for the secret tiles either. Anyone done anything with this?
Re: Inactive State for Secrets
Posted: Fri Dec 10, 2010 10:14 am
by Gambit37
Easy. I do this in my dungeon. Stick your secret flooritem somewhere inaccessible -- then target it with an ACTIVATE trigger of any type -- this invokes the secret. You can do the same for END GAME pads too.
Re: Inactive State for Secrets
Posted: Fri Dec 10, 2010 3:51 pm
by Soaponarope
I am surprised and glad to hear this works. I did not think to try it since the secret tile had no states to toggle. Thanks, now I will have a long list of secrets.

Re: Inactive State for Secrets
Posted: Sat Dec 11, 2010 1:08 pm
by Trantor
Whoa!

Had I known this, Doom Blade would have had a LOT more secrets in it... I, too, am surprised that this actually works, would never have thought of it.
Re: Inactive State for Secrets
Posted: Sat Dec 11, 2010 5:16 pm
by Gambit37
It works really well

I only found it by experimenting, I didn't know it would work.
You could release a bug fix or something which includes more secrets

Re: Inactive State for Secrets
Posted: Sat Dec 11, 2010 8:16 pm
by Sophia
This behavior used to be a bug, but it was so useful George left it in.

Re: Inactive State for Secrets
Posted: Sat Dec 11, 2010 8:26 pm
by Gambit37
Really!? Ha!
