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[RTC] The legend of the Nine Worlds (work in progress)

Posted: Sun Dec 12, 2010 9:59 pm
by Adamski
I am working on the last chapter of the story started with Tower of Champions. Unluckily the early dungeon was too messy so I decided to rebuild it. I wouldn't like to meet the same problems (freezes) found in the first versions of ToC.
The dungeon will be CSB-like style, nonlinear and harder than ToC. All the pending questions of ToC will be answered and there will be many endings. It needs a lot of time because I want to draw new monsters and characters.
If you have some suggestion or request, feel free to tell me, expecially who played ToC and would like to see remarkable improvements.

Image

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Mon Dec 13, 2010 3:11 am
by lbk
I am really excited for this dungeon, Tower of Champions was a very fun dungeon. A sugeestion for improving the dungeon style would be to create items that are used not in the area they are found. Tower of Champions had a lot of items that were used in the specific area where they were found, which made some puzzles easier than they needed to be.

Good luck with creating this dungeon.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Mon Dec 13, 2010 7:13 am
by Adamski
Thank you lbk
In ToC the problem is that many objects are linked with specific mechanics (i.e. the spin gems) that can't be extended in the whole dungeon, it would be too heavy. By the way, in the next chapter the gems will return with new and harder puzzles :)

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Mon Dec 13, 2010 2:20 pm
by Gambit37
Adamski wrote:The dungeon will be CSB-like style, nonlinear and harder than ToC.
Harder than ToC!! Oh my. I still haven't finished ToC, it's way too clever for my simple mind! ;) Great news on a new dungeon though, I'm sure it will be astounding.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Mon Dec 13, 2010 2:24 pm
by money
I can't wait - if you need a tester let me know :)

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Mon Dec 13, 2010 2:57 pm
by Chaos-Shaman
i have to agree, ToC is hard. and Adamski, your next dungeon is going to be harder... :shock: i'm not sure if that is good or not. lame brains like me can hack and slash easily enough, but those twisted puzzles can hold a player back for a long time. you have amazingly hard puzzles Adamski

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Tue Dec 14, 2010 10:30 am
by Jan
Oh, that's great! I can't wait! I hope you release it before the Christmas holidays! Or before any holidays! :)

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Tue Dec 14, 2010 5:24 pm
by Zed5Duke
So its nine different world, wallset?
Look interesting, what i feel wrong in ToC was sloow game, dont known why probably overloaded file by tons of new stuff.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Tue Dec 14, 2010 6:04 pm
by Trantor
Does it include a Fiend of Nine Worlds? Or have I been playing too much Wizardry 7 lately?
Anyway, good to hear about a new upcoming dungeon! :)

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Wed Dec 15, 2010 11:24 am
by Zed5Duke
Anybody known where find game resource from Ishar or redshift Legacy ?

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Thu Dec 16, 2010 6:25 pm
by Adamski
:) no Trantor, to be honest I haven't played the Wizardry saga.

@Zed: I'm sorry but I don't know why the game is slow in your computer. Anyway also LoNW will have a lot of new stuffs

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sat Apr 02, 2011 1:32 pm
by glecko
I am really excited about another Adamski production!!. Hard is fine if the clues and hints work. A resource and hint guide would make the process more independant. Right now the ToC game is a little herky jerky because the clues and hints are so well hidden that one is required to stop and consult the spoiler page to get help through some of the roadblocks. None of us are geniuses (except adamski, of course). I cannot find the link to the latest version of upside down.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sat Apr 02, 2011 2:30 pm
by Lord_BoNes
I look forward to scrambling through yet another Adamski dungeon! Love the work on Upside-Down. And, Underworld Dreams looks great. Can't wait to see another creation out of that twisted chaotic mind... :twisted:

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Fri Apr 15, 2011 11:46 pm
by PaulH
I can't wait for this! ToC is the greatest RTC dungeon to date IMHO, and if this is better, we will be in for a real treat.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sun Apr 17, 2011 1:50 am
by Adamski
Making this second chapter is a really hard work, I don't know if the game will be better than ToC... the only certain thing is that it'll have a different structure. I'm trying to recreate the same atmosphere of CSB. Some information:

- The game is a huge, claustrophobic underworld structure without outdoor parts (at least 13 levels)
- It's a non-linear game, CBS style. You must proceed downwards to reach the deepest level, where lies the last secret
- There will be more than one ending (this time a real conclusion!)
- New wallsets, sounds, objects, spells, and monsters (some drawn by myself)
- New puzzles and special quests
- More challenging battles that require different strategies
and...
Spoiler
- The remaining treasure rooms (from N to Z)
- Nadir, again... He will reveal his real intention!
- A new level with puzzles based on the spin gems
- Some secret bonus levels
Obviously there will be other surprises

Two years ago I completed 5 levels, some of them before finishing ToC. They have confusing mechanics so I prefer rebuilding the game from 0 to avoid trouble like those of the earlier versions of ToC. The release? probably December 2011.
:wink: Stay tuned!

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sun Apr 17, 2011 5:56 pm
by Chaos-Shaman
most certainly tuned in adamski :) way to go. the tree representation is just wonderful. must tap into its roots, very nice.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sun Jun 12, 2011 12:42 pm
by glecko
waiting... tick..tock..tick...tock................zzzzzzzzzzzzzzzz......... soon please Signed: impatient beta tester

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sun Jun 12, 2011 1:07 pm
by Jan
True. Moreover, the main summer holidays are coming -- not only here -- , so this would be a great time to release (and enjoy) a great new game! :)

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Tue Jun 21, 2011 7:12 pm
by Adamski
I'm working on Underworld Dreams, I'll start with the sequel of ToC when I finish with the mini-dungeon. Actually it isn't so 'mini', the final game will be bigger and better than I thought. Soon I'll post some screens.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Sat Jul 16, 2011 1:14 pm
by glecko
The 4 leaf clover mechanics that identify when certain things are present is an interesting mechanism. Something like this given as a scroll or necklace etc. that could indicate the presence of invisible features would help a great deal. That would bring attention to areas that are important to the direction of the game.

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Wed Nov 09, 2011 11:33 pm
by Darth Mouse
Have Starting ToC 4 week ago found water love the game in the priest guild right now
Looking forward to your next game would like to one of the play tester once you have a working game

Re: [RTC] The legend of the Nine Worlds (work in progress)

Posted: Thu Nov 10, 2011 4:23 pm
by Adamski
I'm working on Underworld Dreams, posted on the 'Developers and Designers' section a demo. I'm sorry, but you must wait for the sequel of ToC :(