I've been looking at a lot of 3D models for characters from games recently, wondering if they could be used to create sprites for RTC/DSB.
It seems like nearly every human game character has distorted anatomy: legs are much too long for the body, or overall proportions of bodies are stretched.
Why is this? I read somewhere that it's to fix a perceived perspective problem in FPS games, that characters would look too "squat" if they were proportioned correctly according to real-world human measurements. Is this true? Or do game character designers simply not understand human anatomy?
