My spell runes to the lower right , reminds some mechanics from Dungeon Master.
The torch reminds again some mechanics from Dungeon Master. (You need torch fuels to see in the darkness and your torch runs out of fire) , in fact , the out of torch darkness effect in dungeon master was the worst part of the game
Also , characters will need food and water to survive , so this is a Dungeon Master.
Also , as you see I have and Gold , Silver , And Copper coins , which means there will be and market places to purchase potions , armour , scrolls etc.. so this is another Dungeon Master mechanic.
There will be and forest , Eye of the Beholder have few out door places , but only in the beginning , I will have and overland map which does not exist neither in Eye of the Beholder nor in Dungeon Master. Dungeon Master took place in underworld only and you started up and always went a level below , in my Eye of the Beholder , I break the limit of descent only , you will visit and underground dungeons , but you will visit and castles , towers , cities , caves , mines and some times you will go and up only. There will be and tavern and you will able to work , to make money until to play your game the next day and you will accept and quests. The story will not be linear and your goal is not to kill the lord of chaos and thats it. Here I will resurrect(Xanathar) spoil here

, but there will be and multiple quests which will change the storyline of the game and some times the end will not be good. But this depends in the adventure you have created in the level editor.
The lockpicking system is much different than Dungeon Master and Eye of the Beholder , if you need to unlock some locked door , you will need to zoom in the keyhole and hack the lock device completely (Random Lockpicking puzzle), this does not exist in Eye of the Beholder In dungeon Master and in Lands of Lore to.
I will not have hall of champions , but there will be charachter generator as well , this is Eye of the Beholder. I don't like the idea of premade characters , is much better to create your character by your own. The character generator will not be the same as character generators you have seen in Beholder Series and in Dungeon hack.
The player will answer some series of questions and according to the answer your character will change like a (RPG SURVEY) , also the character will need to solve some small character generator quest (small dungeon) and according to the actions in the dungeon , the dungeon master (Me) I will judge the character and I will send order to Gods to create this kind of character. But if you don't like your character , you need to suicide and create a new one , BUT the Gods will give you penalty in your status of your next character. Hmmm , Nice Idea
My portals are similar to Eye of the Beholder , not similar to Dungeon Master , but the activation and traveling will be like Stargate. There will be and cursed level and you will not able to rest. (Eye of the Beholder Darkmoon catacombs) You will not able to drink a lots of healing potions or other kind of drink constantly, because , too many medicines cause poisoning or even death. Your characters have Artificial intelligence , some times will refuse everything you give them to eat or drink. Wow yet another nice Idea

If your party will get tired , will not able to move or you will force you to make a camp , or even some of your players fall a sleep during a battle.
There will be and level (map) editor , you will make your own adventures , you will able to change the monsters attributes(Hp , hit dice , spell , experiences) , levels , wallsets , buttons and puzzles.
You will able to transfer party from Eye of the Beholder 2. I don't know if I have compatible Dungeon Master party transfer.
Eye of the Beholder and Dungeon Master are very similar games and my game is in the middle of them with taste of Lands of Lore 1. I don't know if I add Lands of Lore transfer party , I don't have decided yet.
I will post and other screenshots , and some time when my engine will be complete enough so my game from engine become a game demo , I will start create and the level editor (In fact will be the adventure editor).
That is for now , I will post when I have some new to presend , have a nice day...
