Just so it doesn't get forgotten: Distance shading / always bright items are broken:
1) Monsters aren't distance shaded
2) Bright projectiles (fireballs etc.) do not remain bright in dark levels, they are being incorrectly shaded to the current light level
(fixed) Distance Shading / Bright objects
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- Sophia
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Re: (fixed) Distance Shading / Bright objects
I was going to wait to make a full release until I had more changes.
However, this issue has been fixed, and there's no point in me just sitting on it.
So here: A new .exe, we'll call it DSB 0.49A.
However, this issue has been fixed, and there's no point in me just sitting on it.
So here: A new .exe, we'll call it DSB 0.49A.
- Gambit37
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Re: (fixed) Distance Shading / Bright objects
Cool, thanks. #1 is fixed, #2 is still broken though. If you launch a fireball in the second level of the test dungeon (which is dark), the fireball is shaded to almost as dark. I thought these used to be fully bright...?
- Gambit37
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Re: (fixed) Distance Shading / Bright objects
Actually, sorry, it's fine in the test dungeon, but broken in my own dungeon. I changed the bitmaps for the fireball using an animated strip.. Would this affect the brightness stuff?
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Re: (fixed) Distance Shading / Bright objects
Animation shouldn't be a problem but I'm guessing you also are using a png with alpha instead of a power pink bmp, right?
I tried to make the thing respect alpha but then I forgot that I started that and left some half-working code in there.
Can you send me the image you're using? I can test with that.
I tried to make the thing respect alpha but then I forgot that I started that and left some half-working code in there.

Can you send me the image you're using? I can test with that.