New version 1.1 (the same dungeon with new interface, include bitmaps to use in custom dungeons)

Info:
In some item info "Crafting 1x or 2x" mean that item can be used to create something different, and its amount of projects where it can be used.
To make new item hold in both hands two components, click option and see what happend its bit a puzzle to figure out what items must be connected.
Shield can be weared on neck, its like hold shield on back, it give free hands for torch and weapon.
Dungeon is limited to DM1 graphic because custom gfx slow my project, saved time I invest in more puzzles and replayability.
Its solo game with replayability 4x each character have advantages and drawbacks, and choose them trigger many events changing dungeon for example one person will see tiny button on wall and to other it will be unvisible. Warrior will meet more enemies and mage more puzzles.
Four champions are:
Savage (warrior, path of bravery, major atribute: strenght)
+may use best armors and good weapons (and upgrade them)
+dont need to solve many puzzles, progress by force and luck
+may craft largest amount of items (repair, upgrade, change)
-meet more enemies on his path
-cant use any magic or read runes
Thief (ninja, path of cat, major atribute: dexterity)
+can open each lock without key
+he can climb up/down without rope
+may find more equipment (and range weapons)
+may use all sort of japan-oriented items of ninja
-meet more enemies on his path
-cant use any magic or read runes
Beggar (wizard, path of chaos, major atribute: vitality, resistances)
+can learn less spells but with more power and offensive
+may learn fire and later dark magic (negative spells)
+may find secret treasures and later join person to party
+after leveling gain more skills, begin with 6th-sense
-must solve largest amount of puzzles
-he is weak and superstition, phobia
Poet (priest, path of knowledge, major atribute: wisdom)
+is able to read ancient runes and learn largest amount of spells
+may learn earth, water, air and later white magic (positive spells)
+after leveling (in ninja) gain new skill, begin with war cry
-must solve many puzzles
-lack of good weapons, offense magic later than wizard