What's new:
- Added sys_render_portraits_and_info to handle the basic rendering of the top part of the screen
- Added sys_render_character_damage to handle the rendering of characters taking damage
- Added "Expire" message and associated arch properties (on_expire, convert_expire)
- Changed base code so that magic projectiles that run out of power now get an expire message
- Added on_init event triggered when an inst is first created (via dsb_spawn or dsb_swap)
- Added infrastructure for loading graphical assets on demand to save memory
- Messages delivered while the game is locked are now buffered instead of discarded
- Put AI_DELAY_ACTION on a separate timer to prevent monsters from "waking up" early
- Adjusted magical shield durations to be more like DM yet keep DSB's enhancements
- Fixed some attack methods not allowing sounds
- Fixed a different (but related) "untriggered nil" bug
- Fixed doorbuttons clicking when they're supposed to be silent
- Fixed magic doors going "thud" instead of "buzz" when they hit the party
- Fixed some minor errors in graphics.dat
Download it here
DSB Version 0.54
Moderator: Sophia
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- Gambit37
- Should eat more pies
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Re: DSB Version 0.54
Ooooooo, you've been busy! Very nice, thank you, especially for expire events and the UI exposure
Re: DSB Version 0.54
Congratulations! I admire / envy your productivity!
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: DSB Version 0.54
Dah... I must finish and release the new *executable* version of RTSB soon then
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- Gambit37
- Should eat more pies
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Re: DSB Version 0.54
Cool, I discovered that dsb_bitmap_blit() and dsb_bitmap_draw() have now been extended with extra parameters, to allow blitting and scaling in a single step. I was going to update the wiki, but not sure how this should be handled?
- Sophia
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Re: DSB Version 0.54
Just edit it!
I've been kind of lax on updating the wiki. Ian_scho has been doing the lion's share of the work on it (thanks!) but I'm not sure if he's been able to get around to it lately.
I've been kind of lax on updating the wiki. Ian_scho has been doing the lion's share of the work on it (thanks!) but I'm not sure if he's been able to get around to it lately.