DSB Version 0.54
Posted: Wed Oct 10, 2012 9:19 pm
What's new:
- Added sys_render_portraits_and_info to handle the basic rendering of the top part of the screen
- Added sys_render_character_damage to handle the rendering of characters taking damage
- Added "Expire" message and associated arch properties (on_expire, convert_expire)
- Changed base code so that magic projectiles that run out of power now get an expire message
- Added on_init event triggered when an inst is first created (via dsb_spawn or dsb_swap)
- Added infrastructure for loading graphical assets on demand to save memory
- Messages delivered while the game is locked are now buffered instead of discarded
- Put AI_DELAY_ACTION on a separate timer to prevent monsters from "waking up" early
- Adjusted magical shield durations to be more like DM yet keep DSB's enhancements
- Fixed some attack methods not allowing sounds
- Fixed a different (but related) "untriggered nil" bug
- Fixed doorbuttons clicking when they're supposed to be silent
- Fixed magic doors going "thud" instead of "buzz" when they hit the party
- Fixed some minor errors in graphics.dat
Download it here
- Added sys_render_portraits_and_info to handle the basic rendering of the top part of the screen
- Added sys_render_character_damage to handle the rendering of characters taking damage
- Added "Expire" message and associated arch properties (on_expire, convert_expire)
- Changed base code so that magic projectiles that run out of power now get an expire message
- Added on_init event triggered when an inst is first created (via dsb_spawn or dsb_swap)
- Added infrastructure for loading graphical assets on demand to save memory
- Messages delivered while the game is locked are now buffered instead of discarded
- Put AI_DELAY_ACTION on a separate timer to prevent monsters from "waking up" early
- Adjusted magical shield durations to be more like DM yet keep DSB's enhancements
- Fixed some attack methods not allowing sounds
- Fixed a different (but related) "untriggered nil" bug
- Fixed doorbuttons clicking when they're supposed to be silent
- Fixed magic doors going "thud" instead of "buzz" when they hit the party
- Fixed some minor errors in graphics.dat
Download it here