Like many people here, Dungeon Master is one of my favorite games.I spend countless hours playing it when I was a kid, but I never actually finished it. I reached Lord Chaos, but never understood how to defeat it.
I grew up, got a newer computer and I let go of DM.
But since then, I learned to program. Every now and then, I would remember that game, and told myself I could write a remake, but I never started work. Once, I tried to write a 2D engine for DM in Flash, but I quickly lost interest.
I found a job in a company making mobile games (among other things) so I lost interest in doing games on my free time. But lastly, I have been fed up with my work, and when Legend of Grimrock was released last year, it was like a spark.
I saw articles about LoG a few days after its release and watched the trailer. The next day, I bought LoG and play a little (only the first level). The day after, I started coding a remake of Dungeon Master.
At first, it was just for fun, wishing that I could do something quick just for me so I could finally beat the game, but as I progressed, I saw the work I had to do. I have been working on it every week-end since May, and I reach I nice prototype.
Before speaking further, here is a concept screen

And a YouTube video
The first level (not counting the Hall of Champions level) is almost fully playable. There are a lot of things missing : magic, chests, experience and level ups... and things to rewrite (yet again) like the UI.
Tell me what you think about it !