In terms of the gfx offsets.... in the Test Dungeon doublealcoves.lua file, one of the alcoves has: .y_off =-40
...for it's custom bitmap for 'alcove_short_front'. I assume this means draw bitmaps 40 pixels below a reference point...?
The other alcove - 'alcove_short_front_top' - has: .y_off=72 I assume means 72 pixels above a reference point...?
Can someone explain the basics of bitmaps placement and principles behind the co-ordinates?
Thanks!
