Editing graphics

Questions about how to create your own dungeons and replacement graphics and sounds.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
Loket
Neophyte
Posts: 4
Joined: Sat Feb 08, 2003 10:34 pm
Location: Sweden
Contact:

Editing graphics

Post by Loket »

Hey George

Is there somehow to edit the graphics in RTC? If you gave me permission. I would really like to make new graphics on the monsters items etc. The monsters looks much better if they dont stand infront of you. All the monsters and so looks so pixled. And i would like to repaint it a bit so they dont look so pixled.
User avatar
Gambit37
Should eat more pies
Posts: 13769
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

Look in the subfolder off your RTC folder called MODULES/EXAMPLES. There are full examples of how to create new graphics for objects and monsters.

It's really not hard--I have lots of new creatures moving around my RTC DM dungeon; it's great fun!
Loket
Neophyte
Posts: 4
Joined: Sat Feb 08, 2003 10:34 pm
Location: Sweden
Contact:

Post by Loket »

hmm maybe i can do that.

but i would like to repaint the original ones. That must be much easier than clone them and have to repain all graphics and put them in the txt file and wite a whole lot of code to make it work. I just think its time to have some new up-to-date graphics. I just think its would be nice to not have so pixled ones. If you look at them far away in the dungeon they looks more highrez then if you have them infron of you.
User avatar
cowsmanaut
Moo Master
Posts: 4380
Joined: Fri Jun 30, 2000 12:53 am
Location: canada

Post by cowsmanaut »

I've done a large part of the repainting process already. several items have been done and while I have links to some of them I don't have a link to all of them since I was sending them to Billgus to catalogue and set to work.

there is a way to get the entire set though. You can download DMJava and borrow much of the graphics there. Or you can grab a copy of the Dungeon.dat file and a copy of graphreader and it will extract all the graphics for you as bmps.

anyway, the stuff I have done can be found here:
http://chaos.zpc.cz/files.html

moo
User avatar
Gambit37
Should eat more pies
Posts: 13769
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

Loket, you're not limited to cloning all the monsters -- you can simply replace their bitmaps... this wasn't possible before, but it is in the newer versions of RTC. Are you sure you have the latest version?
Guest

Post by Guest »

thx for the answers

no i have not the latest. well iam downloading it now :)

i allso gonna download the other files and se how the editing is easy or not. I dont understand all of it. but hopefully i learns. it would be fun to manage to get a cat running around the dongeon or something like that :)
Guest

Post by Guest »

and one more thing. Is there a posibility that you can unzip the .dat file that contains the graphics and just repaint them? its godda be much easier to do that instead of writeing code in the txt files? Or are they locked so you cant do that. Or is it special made for the game so screwing with them just makes the game crash?
User avatar
cowsmanaut
Moo Master
Posts: 4380
Joined: Fri Jun 30, 2000 12:53 am
Location: canada

Post by cowsmanaut »

for RTC you can examine the example files to get the sizes of some things. However most of what you get pulled out of Graphreader you just double in size.

Someone was writing an editor tool though not sure if it included the creation of new graphic sets based on loading new bitmaps.. that would be cool.

Shrug..
User avatar
Gambit37
Should eat more pies
Posts: 13769
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

This post lost its position during forum maintenance. Posting a reply to bring it back to the top of the list. Note to admins: Do not delete this message until it receives another reply.
Post Reply