Thankyou.
I think that is exactly the right word: 'encouragement'.
It may have been 'validation' or 'popularity' there for a while perhaps, but I think 'encouragement' is the right word.
So for 'Super CSB' to happen, encouragement is a good start, but mainly I will want to find a way to get excited about building a new game: Super DM did take a lot out of me, so am a little exhausted on game-making for a bit.
This excitement happened for Super DM when I saw an opportunity to help the DM Forums with a cheap gamesmaker tool - and on DM's 30th Anniversary no less!
^_^
So, on reflection, let's review the outcome (nice to get one review in,

)
1/ Write the Dungeon Master prequel that I'd been toying with for 10 years: SUCCESS - very very happy with how I got my narrative to fit this game.
2/ Promote the flagging DM Forums by having a hit game-title: FAIL - perhaps a little arrogant, though I do hope it has at least raised awareness of the original DM game and fanbase to others.
3/ Learn how to code again: FAIL - not really moved on much, however, was good to re-learn the discipline needed.
4/ Find means to promote the game: FAIL - learned a lot, but no - the usual 'waiting-by-the-phone' anxiety of hoping for some sort of feedback, despite posting on many many forums, etc. We've all done this - but quantity is not everything as people have been kind and seem to enjoy this project.
5/ Rekindle my love of games - SUCCESS! - this has then lead to me enjoying reviewing a lot of fan-made games, and realising that there is so much talent out there, struggling to get even one review. People make games because they like making games - and it is easy to forget that sometimes.
^_^
So thankyou, all of you, for the encouragement. X.
Here's to a future post about a future project.