Please, someone!
Is it advisable to go through the first teleporter in the hall of champions?
[Custom Dungeon] [Bennis Dungeon II] Feedback
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- sucinum
- Pal Master
- Posts: 872
- Joined: Wed Apr 18, 2001 1:00 am
- Location: Karlsruhe, Germany
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Re: [Custom Dungeon] [Bennis Dungeon II] Feedback
>>Is it advisable to go through the first teleporter in the hall of champions?
definitely not. this is a playtesting-teleportal which i forgot to remove. simply ignore it.
definitely not. this is a playtesting-teleportal which i forgot to remove. simply ignore it.
Re: [Custom Dungeon] [Bennis Dungeon II] Feedback
Well, I tried, and could get the keys, but when I found the scorpios instead of food, I thought it was no good...
Anyway, I played it again from top to down and...
- in the beginning, there is a mummy you want to scare. It is very very hard because your characters are not advanced enough. (I almost always reincarnate).
Actually, they were still novice / apprentice in the vault.
- just after this, there is the skeletons challenge, hard but cool.
- "treasure sotres" It's a nice trick the trap + teleporter in the worms fountain room Will you be fast enough?
- thank you for these 4 "dark"' cloaks
- hint: three is a vorpal hidden in the matrix
- the deceiver, the snake: it took me a hell of a long time to get past it, I'm not sure how I managed it. The + side: it was good for food
- this dungeon is very good for the food / water challenge. Really I thought I would have to crawl back up.
- hint: remember that "rock" band, the "doors"
- the knights respawn like crazy, but we actually like it!
- the "none shall pass" section: maybe there is a conception problem (meaning a BUG). Save before!
The first time I tried all I could, I couldn't pass, then reloaded and passed immediately. When you miss it, is it for good?
- the walled maze. I really hate this type!
hint: in this maze, find the compass and head north
- another hint: you can find 2 firestaffes + and 1 -. It won't be too much.
- I couldn't open the "lighter than a feather" door
I give a lot of comments because I took notes while playing!
Anyway, I played it again from top to down and...
- in the beginning, there is a mummy you want to scare. It is very very hard because your characters are not advanced enough. (I almost always reincarnate).
Actually, they were still novice / apprentice in the vault.
- just after this, there is the skeletons challenge, hard but cool.
- "treasure sotres" It's a nice trick the trap + teleporter in the worms fountain room Will you be fast enough?
- thank you for these 4 "dark"' cloaks
- hint: three is a vorpal hidden in the matrix
- the deceiver, the snake: it took me a hell of a long time to get past it, I'm not sure how I managed it. The + side: it was good for food
- this dungeon is very good for the food / water challenge. Really I thought I would have to crawl back up.
- hint: remember that "rock" band, the "doors"
- the knights respawn like crazy, but we actually like it!
- the "none shall pass" section: maybe there is a conception problem (meaning a BUG). Save before!
The first time I tried all I could, I couldn't pass, then reloaded and passed immediately. When you miss it, is it for good?
- the walled maze. I really hate this type!
hint: in this maze, find the compass and head north
- another hint: you can find 2 firestaffes + and 1 -. It won't be too much.
- I couldn't open the "lighter than a feather" door
I give a lot of comments because I took notes while playing!