I very much doubt it.
RTC has limits on the number of objects (including mechanics), custom additions (including graphics and sound), and other possible limitations.
Given the size and complexity of Conflux, I’m not sure it could be done.
Adamski got an incredible amount out of the engine in Underworld Dreams and pushed it to the limit, but Conflux might be another story.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
Not even close. Conflux has thousands of lines of
specialized scripts that extend the engine's mechanics.
I think there was a thought of porting Conflux to DSB. I am not
sure what became of that thought, but it probably turned out
to be too difficult to be worth the effort.