Version: 1.0
Platform: DM PC
Author: Benjamin Räuchle (a.k.a Amber or sucinum)
Email address: BNG-Amber@web.de
Date published: 2000, December 23
Date last updated: 2000, December 23
Story:
Same as DM.
Aim:
Kill Lord Chaos.
Notes:
Monsters are tougher than in original, I removed boring riddles and added some more funny ones. The dungeon is very straight and has many hidden treasures. It's the DM I always wanted:) Now enjoy and please send me comments!
Known bugs:
Random lockups may occur, so I recommend to save regularly (I got used to save at any stairs).
Graphical Errors at Level 5.
Lockup at Level 9 at plain wooden door (seems to be avoidable if door is entered backwards).
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
[Custom dungeon] Bennis Dungeon I [DM PC] [Benjamin Räuchle (a.k.a Amber or sucinum)]
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Custom dungeon 'Bennis Dungeon I' review by Michael Hutton (a.ka. Beowuuf)
Reviewer: Michael Hutton (a.ka. Beowuuf)
Gameplay: 8. Simple in that no mapping and twistyness - just you, the dungeon and a whole lot of fighting/puzzles
Originality: 7. Intense combat balanced by basic 'find the key' puzzles.
Difficulty: 8. Intense combat stick out in my mind
Puzzles: 7. The puzzles I found basic, but the level lay out puzzles for continuing were good.
Size: 9. Lots of levels, just because they are simple to navigate doesn't make them simple!
Replayability: 7. Go back for more being beaten up
Craft: 6. Levels/mechanics all fairly simple.
Game Ending: 8. You'll have some new monster splatting skills by the end.
Atmosphere: 7. No story to link the levels together, but the challenge is the thing
Overall: 7. Enjoyable dungeon to hack our way through
Best part: The spider/rat fights on level 9, the 'find the trigger to continue' level areas.
Worst part: The 'find the x keys to continue' lay out of some levels.
Gameplay: 8. Simple in that no mapping and twistyness - just you, the dungeon and a whole lot of fighting/puzzles

Originality: 7. Intense combat balanced by basic 'find the key' puzzles.
Difficulty: 8. Intense combat stick out in my mind

Puzzles: 7. The puzzles I found basic, but the level lay out puzzles for continuing were good.
Size: 9. Lots of levels, just because they are simple to navigate doesn't make them simple!
Replayability: 7. Go back for more being beaten up

Craft: 6. Levels/mechanics all fairly simple.
Game Ending: 8. You'll have some new monster splatting skills by the end.
Atmosphere: 7. No story to link the levels together, but the challenge is the thing

Overall: 7. Enjoyable dungeon to hack our way through

Best part: The spider/rat fights on level 9, the 'find the trigger to continue' level areas.
Worst part: The 'find the x keys to continue' lay out of some levels.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!