Haven't played these great games for a long time.
I'm currently enjoying DM again (great late-night memories in the late 1980's).
I came to the puzzle just after the four objects in the coves riddles.
You know, the room with one lever that makes the blue 'field' appear.
I must have spent half an hour over-thinking how to get that gate to open.
I kept thinking, "Why was this so EASY the first time I played it?"
Anyway, I stepped away from my computer for about 10-minutes.
When I came back, I figured it out in about five seconds (still love this game).
A couple of questions have already come to mind.
1. Clock-wise room.
Is there any 'logic' that can be used to get through this area more easily?
I was laughing at myself...after wandering around for at least thirty minutes in there.
(If I could have located some sandpaper in the dungeon, I would have scrubbed that word off the wall

2. Rope experience.
I noticed the rope can be used to increase your skills, even when there is no hole in front of you.
Just how much experience do you receive with the 'no-hole' rope-a-dope procedure,
in comparison to using other Ninja weapons, or hitting/kicking?
Well, that's a couple of questions. I may ask others later.
Dungeon Master. What an amazing 'early' game. When I first played it no one had heard of it where I lived,
I had no access to any internet helps (cheats) whatsoever. How did we manage to get through this game so easily???