Search found 146 matches
- Fri Oct 06, 2006 6:45 am
- Forum: RTC Editing
- Topic: Better Hint Oracle?
- Replies: 7
- Views: 2326
- Thu Oct 05, 2006 11:46 am
- Forum: RTC Editing
- Topic: Two Questions
- Replies: 8
- Views: 2635
- Thu Oct 05, 2006 11:36 am
- Forum: RTC Editing
- Topic: Glow-in-the-dark monster
- Replies: 3
- Views: 1491
When monsters steps on the trigger, four counter is made active. Four counter has 1-4 count respectively. Four counter makes four light active. Four light is brightness of 1-4monsters respectively. Because I am not actually testing this method, it doesn't understand whether to work correctly. Moreov...
- Sat Sep 30, 2006 8:11 pm
- Forum: RTC Editing
- Topic: How does defence work?
- Replies: 2
- Views: 1482
How does defence work?
I want to know how defence of the equipment items works in detail now. I expect it as follows. First of all, where the attack of monster hit is judged. (defence*10) % damage of item of the place is decreased. Is this idea correct? Moreover, can equipment item influence the evasion rate? Is there &qu...
- Fri Sep 22, 2006 9:42 am
- Forum: RTC Editing
- Topic: Glow-in-the-dark monster
- Replies: 3
- Views: 1491
I devise two methods. Trigger and diactive light is put on all tiles within the range that the monster moves about. Light of the tile is made active only while the monster is on the trigger. This method is easy. However, it is only in the range that the monster has the source of light to have put th...
- Thu Sep 21, 2006 3:34 pm
- Forum: RTC Editing
- Topic: Attack bitmaps of monster is not correct.
- Replies: 0
- Views: 1697
Attack bitmaps of monster is not correct.
I want to display different respectively graphic in attack methods of monster. Bitmap was set according to the position of type of attack method. However, it doesn't work correctly. I set it as follows. MONSTER_SLIME_MIDDLE BITMAPS=(FRONT:BITMAP_MONSTER_SLIME,BACK:BITMAP_MONSTER_SLIME,SIDE:BITMAP_MO...
- Thu Sep 21, 2006 10:53 am
- Forum: RTC Editing
- Topic: OK, first problem (spell effect)...
- Replies: 7
- Views: 3041
Damage increases if the numerical value of poison cloud of damaged by magic in monster's Stats tub is raised. If that of the flying monster is adjusted to 0, damage becomes 0. Perhaps, when this method is used, you will have to make all monsters a clone. And, true poison cloud will have to be exclud...
- Thu Sep 21, 2006 10:44 am
- Forum: RTC Archive
- Topic: [Done for V0.44] new Editor object category...
- Replies: 9
- Views: 2648
There are a lot of standard items used only for the mechanic in my dungeon. It is item for BOOST_BYOBJECT, item for the target of MOVE_ITEM_TO_OBJECT_LOCATION, item that expire at once etc. Could you add one standard item to the category for these? Postscript It is thought that it is just good to mo...
- Thu Sep 21, 2006 10:24 am
- Forum: RTC Archive
- Topic: [Done for V0.44] The flooritem tab to tereporter opby
- Replies: 7
- Views: 2309
I regard the mechanic who has action executed at the position that the position or the monster that the player had freely chosen chose at random. The our one is action to which the missile is shed with the sword. This is a thing to make the trigger that executes ACTION that executes ACTION_STOP_FLYI...
- Tue Sep 05, 2006 5:43 am
- Forum: RTC Archive
- Topic: [Done for V0.44] The flooritem tab to tereporter opby
- Replies: 7
- Views: 2309
Are you trying to teleport a pillar? I'm trying to teleport a trigger. Trigger does tereport to the position that the player freely chose. Therefore, the method of switching active/inactive cannot be used. (I should put trigger on all tiles of the dungeon if it tries to do by it. ) After it moves, ...
- Tue Sep 05, 2006 4:01 am
- Forum: RTC Archive
- Topic: Scripted actions
- Replies: 15
- Views: 3530
- Tue Sep 05, 2006 3:44 am
- Forum: RTC Archive
- Topic: [Done for V0.44] The flooritem tab to tereporter opby
- Replies: 7
- Views: 2309
- Mon Sep 04, 2006 4:10 am
- Forum: RTC Archive
- Topic: [Done for V0.44] The flooritem tab to tereporter opby
- Replies: 7
- Views: 2309
[Done for V0.44] The flooritem tab to tereporter opby
I want you to make this can correct bug concerning tereporter that I wrote in RTC bugs and done. I want you to be able to choose flooritem of one type with opby of tereporter. If two or more different movable flooritem exists there even if tereporter comes to be able to move flooritem, confusion is ...
- Mon Sep 04, 2006 3:53 am
- Forum: RTC Archive
- Topic: [Fixed for V0.44] Crash of tereporter that moves floor item
- Replies: 1
- Views: 1161
[Fixed for V0.44] Crash of tereporter that moves floor item
I thought tereporter was used as a method of returning to recycle the trigger moved to the position of the party front. I made operated by of tereporter MOVABLE_FLOORITEM and put it with inactive. And, tereporter was made active with movable flooritem on tereporter. Then, RTC crashes. Error: an acce...
- Mon Sep 04, 2006 2:50 am
- Forum: RTC Editing
- Topic: swap tile does not produce light
- Replies: 4
- Views: 1671
I have the idea about the method of doing this. (The research is necessary a little more to achieve it. ) However, you can seem to use another method. Light of inactive that strength is different is put on the tile in this side of sconces. When the torch is put on sconces, active/inactive of light i...
- Sat Sep 02, 2006 4:59 pm
- Forum: RTC Archive
- Topic: Scripted actions
- Replies: 15
- Views: 3530
- Sat Sep 02, 2006 4:49 pm
- Forum: RTC Editing
- Topic: Creating new spells
- Replies: 28
- Views: 7950
- Wed Aug 30, 2006 12:35 pm
- Forum: RTC Suggestions
- Topic: Object tipe selection of MOVE_ITEM
- Replies: 0
- Views: 2612
Object tipe selection of MOVE_ITEM
I think about attack method by striking dropped the missile that the enemy threw out with the sword. Additional action of expire of item doesn't execute STOP_FLYING. Then, I devised the method of moving the trigger forward of the party. However, the trigger that finished being used cannot be returne...
- Tue Aug 29, 2006 3:13 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.44] Health of swap monster
- Replies: 11
- Views: 2627
[Fixed for V0.44] Health of swap monster
When swap is done, monster will be able to succeed health? When monster receives various influences and the action pattern is changed, I think that that is natural. However, when swap is done, monster seems to be calculated again referring to health of default. With this, it recovers every time mons...
- Sun Aug 20, 2006 7:52 am
- Forum: RTC Suggestions
- Topic: PARTYS_TILE_INFRONT
- Replies: 12
- Views: 4003
- Sun Aug 20, 2006 4:03 am
- Forum: RTC Editing
- Topic: Lifetime for monster
- Replies: 3
- Views: 1328
- Sat Aug 19, 2006 5:05 pm
- Forum: RTC Editing
- Topic: Lifetime for monster
- Replies: 3
- Views: 1328
Lifetime for monster
Can lifetime be given to monster? I try to make spell that summons monster like the minion with the time limit. After the fixed time, monster can be erased by using relay of course. But they disappear at the same time when some monster is summoned. Then, can be prohibited to summon two monster or mo...
- Thu Aug 17, 2006 4:26 pm
- Forum: RTC Suggestions
- Topic: PARTYS_TILE_INFRONT
- Replies: 12
- Views: 4003
It might be very difficult to introduce PARTYS_TILE and OBJECTS_TILE. I will create it devising the mechanic whom I regarded by other methods. Even if it is difficult, most things are possible by spreading the trigger over the dungeon. However, I thought that I was able to introduce these by seeing ...
- Wed Aug 16, 2006 10:19 am
- Forum: RTC Suggestions
- Topic: PARTYS_TILE_INFRONT
- Replies: 12
- Views: 4003
- Wed Aug 16, 2006 9:46 am
- Forum: RTC Archive
- Topic: [Not a bug] ACTION_COUNTER_SET_0 doesn't work.
- Replies: 3
- Views: 1413
I was using counter as a flag for relay. Relay that works by 1 or 0 changes. However, I solved this problem. When strength of ACTION_COUNTER_SET is 0, strength of attack method of arms etc. is used. If strength of attack method is adjusted to 0, counter becomes 0. This feature can be used for someth...
- Wed Aug 16, 2006 8:50 am
- Forum: RTC Suggestions
- Topic: PARTYS_TILE_INFRONT
- Replies: 12
- Views: 4003
I can generate MONSTER ATTRACTOR at the position of item by using SWAP_GLOBAL. But i do not understand the method of generating MONSTER ATTRACTOR that draws wolf to the position of item. VORTEX is sure not to bite the bone. Moreover, I do not similarly understand the method of generating damager tha...
- Wed Aug 16, 2006 8:22 am
- Forum: RTC Archive
- Topic: [Not a bug] ACTION_COUNTER_SET_0 doesn't work.
- Replies: 3
- Views: 1413
[Not a bug] ACTION_COUNTER_SET_0 doesn't work.
It is as writing in Subject.
but it is a small problem because it only has to use other number.
but it is a small problem because it only has to use other number.
- Wed Aug 16, 2006 8:15 am
- Forum: RTC Archive
- Topic: [Not a bug] Extra consumption of MANA
- Replies: 2
- Views: 1316
- Tue Aug 15, 2006 3:42 pm
- Forum: RTC Suggestions
- Topic: PARTYS_TILE_INFRONT
- Replies: 12
- Views: 4003
Because I had seen the addition of PARTYS_TILE, I proposed this idea. But I think it is good even so if other ideas that generate edited trigger in an arbitrary place exist. To execute ACTION chiefly at a position left from the position in which attack method was executed(weapon ect), it is needed. ...
- Tue Aug 15, 2006 3:15 pm
- Forum: RTC Archive
- Topic: [Not a bug] Extra consumption of MANA
- Replies: 2
- Views: 1316
[Not a bug] Extra consumption of MANA
If ACTION is consequentially moved with attack method that consumes MANA, MANA is extra consumed. If one consumption of attack method of mana, mana of one of ACTION one moved at the same time is extra consumed. (If it moves three ACTION, mana of four is consumed. ) And the game crashes if ACTION of ...