Search found 146 matches

by Tonari
Fri Oct 06, 2006 6:45 am
Forum: RTC Editing
Topic: Better Hint Oracle?
Replies: 7
Views: 2326

It is already possible to "display" the hint oracle screen. :)
by Tonari
Thu Oct 05, 2006 11:46 am
Forum: RTC Editing
Topic: Two Questions
Replies: 8
Views: 2635

To destroy table by attacking party, strengts is made one or more.
When table is destroyed by other methods, action of SWAP_TILE is used.

Is it useless in the method of making "New object" in "Convert tab" of table?
Or, is SWAP_TILE useful?
by Tonari
Thu Oct 05, 2006 11:36 am
Forum: RTC Editing
Topic: Glow-in-the-dark monster
Replies: 3
Views: 1491

When monsters steps on the trigger, four counter is made active. Four counter has 1-4 count respectively. Four counter makes four light active. Four light is brightness of 1-4monsters respectively. Because I am not actually testing this method, it doesn't understand whether to work correctly. Moreov...
by Tonari
Sat Sep 30, 2006 8:11 pm
Forum: RTC Editing
Topic: How does defence work?
Replies: 2
Views: 1482

How does defence work?

I want to know how defence of the equipment items works in detail now. I expect it as follows. First of all, where the attack of monster hit is judged. (defence*10) % damage of item of the place is decreased. Is this idea correct? Moreover, can equipment item influence the evasion rate? Is there &qu...
by Tonari
Fri Sep 22, 2006 9:42 am
Forum: RTC Editing
Topic: Glow-in-the-dark monster
Replies: 3
Views: 1491

I devise two methods. Trigger and diactive light is put on all tiles within the range that the monster moves about. Light of the tile is made active only while the monster is on the trigger. This method is easy. However, it is only in the range that the monster has the source of light to have put th...
by Tonari
Thu Sep 21, 2006 3:34 pm
Forum: RTC Editing
Topic: Attack bitmaps of monster is not correct.
Replies: 0
Views: 1697

Attack bitmaps of monster is not correct.

I want to display different respectively graphic in attack methods of monster. Bitmap was set according to the position of type of attack method. However, it doesn't work correctly. I set it as follows. MONSTER_SLIME_MIDDLE BITMAPS=(FRONT:BITMAP_MONSTER_SLIME,BACK:BITMAP_MONSTER_SLIME,SIDE:BITMAP_MO...
by Tonari
Thu Sep 21, 2006 10:53 am
Forum: RTC Editing
Topic: OK, first problem (spell effect)...
Replies: 7
Views: 3041

Damage increases if the numerical value of poison cloud of damaged by magic in monster's Stats tub is raised. If that of the flying monster is adjusted to 0, damage becomes 0. Perhaps, when this method is used, you will have to make all monsters a clone. And, true poison cloud will have to be exclud...
by Tonari
Thu Sep 21, 2006 10:44 am
Forum: RTC Archive
Topic: [Done for V0.44] new Editor object category...
Replies: 9
Views: 2648

There are a lot of standard items used only for the mechanic in my dungeon. It is item for BOOST_BYOBJECT, item for the target of MOVE_ITEM_TO_OBJECT_LOCATION, item that expire at once etc. Could you add one standard item to the category for these? Postscript It is thought that it is just good to mo...
by Tonari
Thu Sep 21, 2006 10:24 am
Forum: RTC Archive
Topic: [Done for V0.44] The flooritem tab to tereporter opby
Replies: 7
Views: 2309

I regard the mechanic who has action executed at the position that the position or the monster that the player had freely chosen chose at random. The our one is action to which the missile is shed with the sword. This is a thing to make the trigger that executes ACTION that executes ACTION_STOP_FLYI...
by Tonari
Tue Sep 05, 2006 5:43 am
Forum: RTC Archive
Topic: [Done for V0.44] The flooritem tab to tereporter opby
Replies: 7
Views: 2309

Are you trying to teleport a pillar? I'm trying to teleport a trigger. Trigger does tereport to the position that the player freely chose. Therefore, the method of switching active/inactive cannot be used. (I should put trigger on all tiles of the dungeon if it tries to do by it. ) After it moves, ...
by Tonari
Tue Sep 05, 2006 4:01 am
Forum: RTC Archive
Topic: Scripted actions
Replies: 15
Views: 3530

For instance, the pull-down menu that exists in condition of relay is made in the edit display such as attack method. Monster, party, character, item, tile, and grobal, etc. can be chosen from the pull-down menu written, "Opby". Air, hand(reft,right), floor, infront, forward, north, object...
by Tonari
Tue Sep 05, 2006 3:44 am
Forum: RTC Archive
Topic: [Done for V0.44] The flooritem tab to tereporter opby
Replies: 7
Views: 2309

I want to have movable trigger done in tereport.
And, I do not want to carry moveble trigger and moveble damager together.
by Tonari
Mon Sep 04, 2006 4:10 am
Forum: RTC Archive
Topic: [Done for V0.44] The flooritem tab to tereporter opby
Replies: 7
Views: 2309

[Done for V0.44] The flooritem tab to tereporter opby

I want you to make this can correct bug concerning tereporter that I wrote in RTC bugs and done. I want you to be able to choose flooritem of one type with opby of tereporter. If two or more different movable flooritem exists there even if tereporter comes to be able to move flooritem, confusion is ...
by Tonari
Mon Sep 04, 2006 3:53 am
Forum: RTC Archive
Topic: [Fixed for V0.44] Crash of tereporter that moves floor item
Replies: 1
Views: 1161

[Fixed for V0.44] Crash of tereporter that moves floor item

I thought tereporter was used as a method of returning to recycle the trigger moved to the position of the party front. I made operated by of tereporter MOVABLE_FLOORITEM and put it with inactive. And, tereporter was made active with movable flooritem on tereporter. Then, RTC crashes. Error: an acce...
by Tonari
Mon Sep 04, 2006 2:50 am
Forum: RTC Editing
Topic: swap tile does not produce light
Replies: 4
Views: 1671

I have the idea about the method of doing this. (The research is necessary a little more to achieve it. ) However, you can seem to use another method. Light of inactive that strength is different is put on the tile in this side of sconces. When the torch is put on sconces, active/inactive of light i...
by Tonari
Sat Sep 02, 2006 4:59 pm
Forum: RTC Archive
Topic: Scripted actions
Replies: 15
Views: 3530

New option given to the edit display of action is surely convenient.
Direction, status, character, party, and monster, etc.
by Tonari
Sat Sep 02, 2006 4:49 pm
Forum: RTC Editing
Topic: Creating new spells
Replies: 28
Views: 7950

Ninja XP is given.
Ninja XP is obtained when the arrow created by magic hits the monster, and it
damages it.
Ninja level goes up by the thing consequentially conjuring.
by Tonari
Wed Aug 30, 2006 12:35 pm
Forum: RTC Suggestions
Topic: Object tipe selection of MOVE_ITEM
Replies: 0
Views: 2612

Object tipe selection of MOVE_ITEM

I think about attack method by striking dropped the missile that the enemy threw out with the sword. Additional action of expire of item doesn't execute STOP_FLYING. Then, I devised the method of moving the trigger forward of the party. However, the trigger that finished being used cannot be returne...
by Tonari
Tue Aug 29, 2006 3:13 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] Health of swap monster
Replies: 11
Views: 2627

[Fixed for V0.44] Health of swap monster

When swap is done, monster will be able to succeed health? When monster receives various influences and the action pattern is changed, I think that that is natural. However, when swap is done, monster seems to be calculated again referring to health of default. With this, it recovers every time mons...
by Tonari
Sun Aug 20, 2006 7:52 am
Forum: RTC Suggestions
Topic: PARTYS_TILE_INFRONT
Replies: 12
Views: 4003

I was able to solve most concerning my problem.
I noticed the method of moving trigger and damager, etc. now! :D
But when many and unspecified item and monster cause beginning, this method has a few problems.
I will wait for ver0.43 to make sure before beginning my work.
by Tonari
Sun Aug 20, 2006 4:03 am
Forum: RTC Editing
Topic: Lifetime for monster
Replies: 3
Views: 1328

OK.I can make summons monster by the method. Thanks.
(I did not understand the method of making item carried to monster.but it noticed now.)
Of course, ver0.43 is waited for before this work is started. :)
by Tonari
Sat Aug 19, 2006 5:05 pm
Forum: RTC Editing
Topic: Lifetime for monster
Replies: 3
Views: 1328

Lifetime for monster

Can lifetime be given to monster? I try to make spell that summons monster like the minion with the time limit. After the fixed time, monster can be erased by using relay of course. But they disappear at the same time when some monster is summoned. Then, can be prohibited to summon two monster or mo...
by Tonari
Thu Aug 17, 2006 4:26 pm
Forum: RTC Suggestions
Topic: PARTYS_TILE_INFRONT
Replies: 12
Views: 4003

It might be very difficult to introduce PARTYS_TILE and OBJECTS_TILE. I will create it devising the mechanic whom I regarded by other methods. Even if it is difficult, most things are possible by spreading the trigger over the dungeon. However, I thought that I was able to introduce these by seeing ...
by Tonari
Wed Aug 16, 2006 10:19 am
Forum: RTC Suggestions
Topic: PARTYS_TILE_INFRONT
Replies: 12
Views: 4003

Can "Only wolf is attracted" monster attractor be generated by really using lifetime and expire? I can generate usual monster attractor by using lifetime and expire. But the method of generating "Only wolf is attracted" monster attractor is not understood. Because I had thought t...
by Tonari
Wed Aug 16, 2006 9:46 am
Forum: RTC Archive
Topic: [Not a bug] ACTION_COUNTER_SET_0 doesn't work.
Replies: 3
Views: 1413

I was using counter as a flag for relay. Relay that works by 1 or 0 changes. However, I solved this problem. When strength of ACTION_COUNTER_SET is 0, strength of attack method of arms etc. is used. If strength of attack method is adjusted to 0, counter becomes 0. This feature can be used for someth...
by Tonari
Wed Aug 16, 2006 8:50 am
Forum: RTC Suggestions
Topic: PARTYS_TILE_INFRONT
Replies: 12
Views: 4003

I can generate MONSTER ATTRACTOR at the position of item by using SWAP_GLOBAL. But i do not understand the method of generating MONSTER ATTRACTOR that draws wolf to the position of item. VORTEX is sure not to bite the bone. Moreover, I do not similarly understand the method of generating damager tha...
by Tonari
Wed Aug 16, 2006 8:22 am
Forum: RTC Archive
Topic: [Not a bug] ACTION_COUNTER_SET_0 doesn't work.
Replies: 3
Views: 1413

[Not a bug] ACTION_COUNTER_SET_0 doesn't work.

It is as writing in Subject.
but it is a small problem because it only has to use other number.
by Tonari
Wed Aug 16, 2006 8:15 am
Forum: RTC Archive
Topic: [Not a bug] Extra consumption of MANA
Replies: 2
Views: 1316

And when arms etc. move ACTION, time is extra generated, too.

Is this a specification?
by Tonari
Tue Aug 15, 2006 3:42 pm
Forum: RTC Suggestions
Topic: PARTYS_TILE_INFRONT
Replies: 12
Views: 4003

Because I had seen the addition of PARTYS_TILE, I proposed this idea. But I think it is good even so if other ideas that generate edited trigger in an arbitrary place exist. To execute ACTION chiefly at a position left from the position in which attack method was executed(weapon ect), it is needed. ...
by Tonari
Tue Aug 15, 2006 3:15 pm
Forum: RTC Archive
Topic: [Not a bug] Extra consumption of MANA
Replies: 2
Views: 1316

[Not a bug] Extra consumption of MANA

If ACTION is consequentially moved with attack method that consumes MANA, MANA is extra consumed. If one consumption of attack method of mana, mana of one of ACTION one moved at the same time is extra consumed. (If it moves three ACTION, mana of four is consumed. ) And the game crashes if ACTION of ...