Hi back.
One year, and now just married, and i come back to continue encoding "True Face of Chaos"
I'm looking for beta-tester to help me to try it at each step.
Are You interesting ?
(Note for you Beowuf : after 1 month of corrections now level 0, 1, 2, 3 seemes to be ok. If you want to continoue to help me, i'll send to you and Linflas dungeon files when i'll finished to correct level 4 and 5. Correcting them is very hard and take ...
In my dungeon True face of Chaos (TFoC) there is some tests in levels 4 and 5. Some of those tests use counters, but sometimes players can fail thoses tests.
Then i want to give to players the possibility to try again any test, then i need to reset counters to 0.
Ok , i found where is the problem. It is the same thing with arrows i said to GG i tried to make with tube_arrow and point_lava.
The problem is : an action_combine method MUST be put in the first "Usage Attack_method" row of the object. Others methods must be put in the two others rows. If you put ...
I have made a method to upgrade some clothes from level 1 to level 7.
It uses method_combine with a zo-ir-ku spell and a cloth to upgrade.
That should only work when player have a minimum experience level : for exemple level 7 in priest to upgrade a peace of clothe from 0 to 1. Then i've written ...
Ok Linflas begin to test, and TFoC seems to be very hard.
Then I think i'll give a walkthrough file (.txt) with the dungeon and if its the first time players enter in that dungeon, tey'll use the walkthrough notes
After player the first time with the walkthough, maybe can they play the second time ...
Really i dont know how many time a player take to finish those levels.
That's because i need 2 guys, one having maps and the other having not. It is to know how many time each one take to accomplish these levels, and to know if the player without map likes to play or if he decides to ...
When combining 2 objects, there is no use to make a second action named "steal_hands" to delete the two first objects from the hands. The action "combine" deletes them when creating the combinated object.
If you try to use as second action "steal_hands" in that case ...
I need two players who have a little bit time to help me to test 6 first levels of my dungeon "True Face of Chaos" (TFoC) and to test new levels i'll create in future (maybe it would take 1 ou 2 month to finish making all the dungeon).
To test it, i need to give my email and having theire ...
Yes i agree with you Joramund, but i think that it would be more realistic in the DM-world if all dungeons designers decide together to use same runes to do same things.
Then for example : in my new dungeon i use a teleporting spell, another spell to spawn good monster ... Sorry but i dont know if ...
Is it a topic about all spells we can find in all old and new dungeons ?
I'm creating a new dungeon, and i would use some spells that i think they're used in others dungeons created with RTCeditor by others DM-fanatics like me ;)
Then i would know if it is possible to create a topic (this one for ...
In my new dungeon (True Face of Chaos) I'm using the Action_create_new_on_floor to give some monsters capacity to spawn minions-monsters like screamers or rats pain, or others
In the same way i'm using the same function to give player capacity to create minions-monster like screamers or skeletons ...
I think it isnt a bug, but i dont anderstand why it is difficult to programm the carrying minion ? This minions could be assimilate as a monster not bad, that could carry some objects like other monsters and leave them on the floor.
George uses the [not a bug] or [Fixed for 0.45] additions to subject lines to indicate if he has dealt with things - I just wanted to make sure you hadn't wrote this in the subject, in which case your bug might get overlooked