Search found 6 matches

by dbucher
Sun Sep 23, 2001 1:52 am
Forum: RTC Archive
Topic: Quit to menu
Replies: 25
Views: 6137

Ok for memory but well... gasp

Ok I understand the problem, but really, the game is far too slow, so we should be able to find a way to solve it :

1. Isn't there (I don't know directX at all) some kind of method/procedure/driver to display with a palette and this method would convert it for us ? Or even, why not open a screen ...
by dbucher
Sun Sep 23, 2001 1:44 am
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 5281

Prescaling

Ok now I understand what prescaling is. Therefore I can conclude that scaling these bitmaps at each load is totally useless, they are always the same.

Therefore scaling them only the first time would be
ok. And the question at installation would be like most
games nowadays :

Which installation do ...
by dbucher
Sat Sep 22, 2001 8:32 pm
Forum: RTC Archive
Topic: Quit to menu
Replies: 25
Views: 6137

MEMORY in RTC = CATASTROPHIC

RTC is absolutely a great game and very realistic to the original one.

BUT I NEVER SAW SUCH A CRAP FOR THE MEMORY ;-)

My computer has got 128MB and when loading RTC
Windows takes all the free 120MB of my disk, which
makes 240MB !!!!!!! When you think of the original
game needing only 1MB, what's ...
by dbucher
Sat Sep 22, 2001 8:23 pm
Forum: RTC Archive
Topic: To george - which suggestions are you concidering?
Replies: 9
Views: 2794

Solution for dead characters

simply save more often :wink: ))))
by dbucher
Sat Sep 22, 2001 8:21 pm
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 5281

WHAT THE HELL is prescaling ???

Ok now my next question :
WHAT THE HELL is prescaling ???

Yes, could someone (or the honored author)
explain us was *exactely* is prescaled ?
And why exactely 431 ???
And are monsters prescaled or complete
screens ?

And yes, the worse, why not prescale them to
disk, and the following time only ...
by dbucher
Sat Sep 22, 2001 8:17 pm
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 5281

How it was on Amiga

On Amiga, I am positive something was happening
sometimes. OK, maybe not load, but memory decompressing, maybe ?

When falling into a pit, it often took 4-6 seconds.

Personnally I would think the following :
DM was keeping in memory 1-2 levels above and
1-2 levels under. Sometimes when taking ...