Search found 445 matches
- Wed Apr 23, 2025 3:06 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.84] Graphics glitch with fireball holes?
- Replies: 2
- Views: 783
Re: [0.84] Graphics glitch with fireball holes?
I presume that the core dm/csb graphics can be adjusted with the gfx tweaks?
- Wed Mar 05, 2025 9:36 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Ok, thanks, so sounds like not possible to suppress? I'll have a go at the custom class, thanks. Should be relatively easy to do this I think.
- Tue Mar 04, 2025 12:11 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Is there a way to suppress or hide the original DM / CSB monsters and things, objects, etc, from ESB?
My project is based on everything being custom, in ESB my new assets appear alongside the originals from DM / CSB. I give them a project specific prefix to group them together alphabetically in ...
My project is based on everything being custom, in ESB my new assets appear alongside the originals from DM / CSB. I give them a project specific prefix to group them together alphabetically in ...
- Fri Feb 28, 2025 12:32 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Feature Requests
- Replies: 3
- Views: 1301
Re: DSB Version 0.84
Not sure if this is the right way to request things, and also, not sure you may even want to hear requests at this point!... if DSB/ESB development is not really what you want to do any longer. Can I drop requests here? Just let me know if not! Totally understand and apologies in advance if this is ...
- Tue Feb 25, 2025 6:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Great, thanks, all working. Definitely now..! I must have imagined it before. Thank you.
- Mon Feb 24, 2025 11:35 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Feature Requests
- Replies: 3
- Views: 1301
ESB Feature Requests
Cheeky future ESB feature request: could you implement a keystroke like Ctrl+T to invoke Test>Test in DSB? And, potentially have it close an existing DSB instance at the same time, if one is running?
- Mon Feb 24, 2025 11:34 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Hmm. Thanks, I tried that exact code, but it's still not working. The backhalf doorframe appears, but the front does not come through in DSB. Have gone over my code multiple times but can't work it out. Could it perhaps be related to how I call in the graphics with the .cfg file, or how the .lua ...
- Wed Feb 19, 2025 10:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Regarding the create_linked_object , I thought I had it working, but now it appears not to be working. I have copied my code below from the OBJ file, showing the front and back half of the doorframes. The back half doorframe contains the create_linked_object code. ESB/DSB reports no errors with this ...
- Wed Feb 19, 2025 12:23 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Thanks for this Gambit (and ultimately, Sophia!). I’ve had a go at implementing the door_draw_info . Got it about 95% working. Some minor refinements still needed for getting the fine tuning of the positions and scaling just right. But definitely has helped me fix almost all the issues. A little bit ...
- Tue Feb 18, 2025 7:53 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Thanks Gambit, very good, that sounds exactly like the problem I am having, I will give that a go later tonight. Both for the distance sizing issue which I had originally on the front 3 door/doorframe, and the far side3 issue. Will report back, thanks.
- Mon Feb 17, 2025 11:21 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
The door is either going to be drawn before the doorframe or after it.
If you want to do something more complicated you may have to split up your doorframe image into two objects: a "near side" doorframe that is always drawn before the door, and a "far side" doorframe that is always drawn after ...
- Mon Feb 17, 2025 9:45 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
Re: ESB Stair Icon / ESB icons
Very minor point, but I noticed that once the cells.pcx is 2x size, and if you then go to double size view mode, when you place an object or wall item, the item is placed off centre to the tile, until you scroll the ESB viewport, which seems to redraw the view and the newly placed object position is ...
- Sun Feb 16, 2025 11:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
Re: ESB Stair Icon / ESB icons
Wow.... I'm speechless, that's hilarious.... Have already been there in another life! Lol.
- Sun Feb 16, 2025 11:24 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Great, thank you Gambit, appreciate you taking the time to check it out. I think the xtra doorframes add a really nice level of additional detail over and above standard DM frames, I'll have a go at the double doorframes I think, see if this works. On your dungeon screenshots above, do you have the ...
- Sun Feb 16, 2025 7:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
Re: ESB Stair Icon / ESB icons
So, an interesting thing about ESB that I had forgotten: 8 icons per row is hardcoded. This, combined with the fact that the icons are all square, mean that cells.pcx can be any size (or is a multiple of 8, anyway) you want. If you want bigger cells, you can double the size of cells.pcx, save the ...
- Sun Feb 16, 2025 12:57 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Just realised also that my farwall3 bitmaps have all been coming out of RTCWM with too much light on them. I'll need to manually blend them to black on their 'far' edge, or go and readjust the Fog setting in RTCWM prior to re-exporting the base bitmaps again.... This would also affect the very far ...
- Sun Feb 16, 2025 12:41 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
Re: ESB Stair Icon / ESB icons
Hi Kaypay, thank you! Just tried that in my ESB, very useful improvement, looks good.
Trying to figure out the coordinate system on the cells.pcx. Seems like the top row is exclude, and the two red boxes on the second line are 0 and 1. Stairs down is 2, doors start at 18, etc. Your new switches ...
Trying to figure out the coordinate system on the cells.pcx. Seems like the top row is exclude, and the two red boxes on the second line are 0 and 1. Stairs down is 2, doors start at 18, etc. Your new switches ...
- Sun Feb 16, 2025 8:42 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
Re: ESB Stair Icon / ESB icons
Ok thanks. I had seen the code but didn’t fully understand it, the explanation above makes sense, will play with this later when I get a chance.
Thanks for clarifying also how to add cells, sounds straightforward. I’ll probably add cells to try to better differentiate the custom assets in my ...
Thanks for clarifying also how to add cells, sounds straightforward. I’ll probably add cells to try to better differentiate the custom assets in my ...
- Sat Feb 15, 2025 11:43 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB Stair Icon / ESB icons
- Replies: 11
- Views: 2848
ESB Stair Icon / ESB icons
Hi, I've created a custom stairs object and associated custom bitmap set. When I place the stairs in ESB editor, ESB does not use the stair icon from the editor cell.pcx file, it just displays the standard floor upright icon. I can't see how to point the custom stair object to te stair icon. Is ...
- Sat Feb 15, 2025 6:46 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ESB and 7 year olds
- Replies: 0
- Views: 1767
ESB and 7 year olds
My son saw ESB, saw the ‘map’, asked what it was, and proceeded to draw out his own maze to run around. Awesome. Might try him out on DM..!
- Fri Feb 14, 2025 10:45 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
I've worked out the problem. Looking at the base graphics, DM doesn't actually have side 1 and side 2 doorframes... at least not vertical ones, they're not what I thought they were... side 1 and side 2 are thin horizontal strips.
https://i.ibb.co/tTFVCXzD/011.jpg
And in DM you can't see the ...
https://i.ibb.co/tTFVCXzD/011.jpg
And in DM you can't see the ...
- Fri Feb 14, 2025 5:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
- Fri Feb 14, 2025 10:28 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Brilliant, thanks Sophia and Kaypy.
I am having another noob moment, advice welcomed please! I have a few door and door frame issues: A custom door graphic I have made appears in front of the doorframe. I have the door and doorframe set like this on the tile in ESB, with doorfram above the door ...
I am having another noob moment, advice welcomed please! I have a few door and door frame issues: A custom door graphic I have made appears in front of the doorframe. I have the door and doorframe set like this on the tile in ESB, with doorfram above the door ...
- Wed Feb 12, 2025 12:50 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Thanks so much Kapya. This is so useful. I’ll have to have a go at this tomorrow when I get a chance. I’d been looking at the DSB wiki but I admit I’d still probably be a little lost trying to implement.
Question: I haven’t seen a line like this before:
obj.helm_darc.to_anywhere=helmdarctofrom ...
Question: I haven’t seen a line like this before:
obj.helm_darc.to_anywhere=helmdarctofrom ...
- Sun Feb 09, 2025 8:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Thanks so much Gambit. Ahh.. Near side… that’s how it’s done. Is that a DSB specific thing or was that part of DM? Am I mis-remembering? Your dungeon graphics are beautiful, amazing job.
Regarding the DM versions I don’t think I’ve ever realised there were versions that differed graphically. I’ll ...
Regarding the DM versions I don’t think I’ve ever realised there were versions that differed graphically. I’ll ...
- Sun Feb 09, 2025 1:49 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Also, meant to ask one more, regarding sounds: is it possible to to play a sound when I put an object into the inventory or pick it up? Is there any example code as to do this?
- Sun Feb 09, 2025 10:34 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
So further to walls and wall items, a couple of discussion points.
Use of RTCWM : I’ve been using this very useful app to punch out different wallsets for the different themes and areas for this dungeon project. I’ve noticed, though, that as brilliant as this little app is, the final output it ...
Use of RTCWM : I’ve been using this very useful app to punch out different wallsets for the different themes and areas for this dungeon project. I’ve noticed, though, that as brilliant as this little app is, the final output it ...
- Sat Feb 08, 2025 5:52 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
On the pixels placement question, here's a quick test. 1) is a 2 x 2 pixel square (small but just visible in this image), and 2) is 100 x 100 pixel square:
https://i.ibb.co/f7NtJYX/dm-pixels.jpg
This seems to place the bitmaps from their top centre, at a common 0,0 coordinate, at approximately ...
https://i.ibb.co/f7NtJYX/dm-pixels.jpg
This seems to place the bitmaps from their top centre, at a common 0,0 coordinate, at approximately ...
- Sat Feb 08, 2025 12:20 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Set
gfx.doorbutton.x_off = 0
gfx.doorbutton.y_off = 0
initially
Rig up a test dungeon with a door and button and take a screenshot standing in right front of it
Measure how far you need to move the button image up and across.
Set
gfx.doorbutton.y_off
to -(how far you need to move the button up ...
- Sat Feb 08, 2025 1:22 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Tutorials: wallsets and custom monsters, objects, etc
- Replies: 151
- Views: 80373
Re: Tutorials: wallsets and custom monsters, objects, etc
Haha I was thinking that was one technique, and another could be using an invisible far graphic, but I had thought they’d both be seen as a bit ‘hacky’ and ‘impure’…!