Search found 1505 matches
- Mon Jan 19, 2026 9:18 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 275
- Views: 185611
Re: [RTC] Return to Skullkeep, beta-tested version
To post an image: when replying to this post, click "Full editor & Preview button", then click on the "Attachments" tab below the text area, you can upload an image from there.
- Fri Jan 02, 2026 11:50 am
- Forum: CSBWin
- Topic: A little new fun for the new year
- Replies: 18
- Views: 9422
Re: A little new fun for the new year
I uploaded this version 5 to the Shared Onedrive for easier download with less annoying advertisement pop ups
- Wed Dec 24, 2025 1:43 pm
- Forum: Forum suggestions / maintenance
- Topic: Dungeon Master Encyclopaedia feedback
- Replies: 13
- Views: 63
Re: Dungeon Master Encyclopaedia feedback
@Ameena you are mixing things up:
- the certificate error message posted by Gambit37 is about here, the forum, not the encyclopaedia
- there is no https, hence no certificate at all on the encyclopaedia
- the certificate error message posted by Gambit37 is about here, the forum, not the encyclopaedia
- there is no https, hence no certificate at all on the encyclopaedia
- Tue Dec 23, 2025 9:48 pm
- Forum: Forum suggestions / maintenance
- Topic: Dungeon Master Encyclopaedia feedback
- Replies: 13
- Views: 63
Re: Dungeon Master Encyclopaedia feedback
uh oh, never seen that one. No cert issues on my side. Anyone else ?
- Tue Dec 23, 2025 12:06 am
- Forum: Forum suggestions / maintenance
- Topic: Dungeon Master Encyclopaedia feedback
- Replies: 13
- Views: 63
Re: Dungeon Master Encyclopaedia feedback
I have replaced all AI thumbnails with screenshots or collages that hopefully look better.
- Mon Dec 22, 2025 6:23 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 154
Re: Does anyone use lightning bolts?
Running into your own projectiles is actually a bug in versions 1.x and 2.x of the game engine.
It was fixed in later versions.
See BUG0_46 on http://dmweb.free.fr/Stuff/ReDMCSB/Docu ... hanges.htm
It was fixed in later versions.
See BUG0_46 on http://dmweb.free.fr/Stuff/ReDMCSB/Docu ... hanges.htm
- Sun Dec 14, 2025 6:57 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 154
Re: Does anyone use lightning bolts?
Wrong assumption: the SNES version is a direct descendant of the Apple IIGS version, so it is an early one (internally it is a version 2.0 engine as shown by the version checker sensor).
The SNES version of DM is based on the Apple IIGS source code because the CPU in the SNES is very similar to the ...
The SNES version of DM is based on the Apple IIGS source code because the CPU in the SNES is very similar to the ...
- Sun Dec 14, 2025 4:15 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 154
Re: Does anyone use lightning bolts?
In my previous post I described the effects of Fireballs and Lightning Bolts on creatures. In this case attack types like 'Blunt' or 'Fire' are not being used in the source code, I only used these terms for clarity.
Damage from the collision is not decreased by fire resistance of the creature ...
Damage from the collision is not decreased by fire resistance of the creature ...
- Sun Dec 14, 2025 3:26 pm
- Forum: Dungeon Master (DM)
- Topic: This Game Needs a Remake Badly
- Replies: 12
- Views: 86
Re: This Game Needs a Remake Badly
Some facts:
All original versions of DM/CSB allowed only a single saved game per disk. Only hacked versions added support for 4 slots.
DM2 was fully developed by FTL Games and not by Interplay. It was released in Japan in 1993/1994. Graphics already looked dated for the time, but the game was ...
All original versions of DM/CSB allowed only a single saved game per disk. Only hacked versions added support for 4 slots.
DM2 was fully developed by FTL Games and not by Interplay. It was released in Japan in 1993/1994. Graphics already looked dated for the time, but the game was ...
- Sat Dec 13, 2025 10:13 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 154
Re: Does anyone use lightning bolts?
I checked in the source code. Fireballs and Lightning bolts cause two sources of damage.
1. When a champion casts a fireball or a lightning bolt, it creates a projectile that you can see flying in the dungeon.
2. When the projectile hits a creature, it inflicts some damage. Stone Golems and ...
1. When a champion casts a fireball or a lightning bolt, it creates a projectile that you can see flying in the dungeon.
2. When the projectile hits a creature, it inflicts some damage. Stone Golems and ...
- Fri Dec 05, 2025 5:28 pm
- Forum: Forum suggestions / maintenance
- Topic: Dungeon Master Encyclopaedia feedback
- Replies: 13
- Views: 63
Re: Dungeon Master Encyclopaedia feedback
You can find things on the Dungeon Master Encyclopaedia by:
Browsing the site using the menus,
Using tags (link on top of all pages):
For example the Downloads tag has a list of all pages containing downloads, including DM2 Skullkeep for all platforms
Using the built-in search engine on the ...
Browsing the site using the menus,
Using tags (link on top of all pages):
For example the Downloads tag has a list of all pages containing downloads, including DM2 Skullkeep for all platforms
Using the built-in search engine on the ...
- Thu Dec 04, 2025 10:17 pm
- Forum: Dungeon Master (DM)
- Topic: New experiences with an old game...DM
- Replies: 123
- Views: 95638
Re: New experiences with an old game...DM
Fireball do not hurt black flames or make them respawn, actually they heal them!
- Thu Dec 04, 2025 8:37 am
- Forum: Dungeon Master (DM)
- Topic: New experiences with an old game...DM
- Replies: 123
- Views: 95638
Re: New experiences with an old game...DM
No, creature groups are distinct. They never merge and they never split.
- Wed Dec 03, 2025 10:25 pm
- Forum: Dungeon Master (DM)
- Topic: New experiences with an old game...DM
- Replies: 123
- Views: 95638
Re: New experiences with an old game...DM
If a creature generator is triggered when another creature is already occupying the target square of the generator, then the generated creature is indeed "queued" because only one creature group is allowed on a square, and it will spawn as soon as the square becomes free. That explains the instant ...
- Tue Dec 02, 2025 11:29 pm
- Forum: Dungeon Master (DM)
- Topic: New experiences with an old game...DM
- Replies: 123
- Views: 95638
Re: New experiences with an old game...DM
I will add your note.
If you want, you can use CSBuild to investigate creature generator sensors and see how they are triggered.
http://dmweb.free.fr/community/tools/cs ... l-csbuild/
If you want, you can use CSBuild to investigate creature generator sensors and see how they are triggered.
http://dmweb.free.fr/community/tools/cs ... l-csbuild/
- Tue Dec 02, 2025 8:56 pm
- Forum: Dungeon Master (DM)
- Topic: New experiences with an old game...DM
- Replies: 123
- Views: 95638
Re: New experiences with an old game...DM
That sixth skeleton key in a Oitu is only present in the Super NES / Super Famicom version.
In all other versions, there are only 5 skeleton keys in the dungeon.
Each creature generator is a sensor that must be activated by another sensor. Anything is possible as any other sensor can be used to ...
In all other versions, there are only 5 skeleton keys in the dungeon.
Each creature generator is a sensor that must be activated by another sensor. Anything is possible as any other sensor can be used to ...
- Sat Nov 29, 2025 1:27 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
You may contact the theme developer to notify them about this issue: https://www.phpbb.com/customise/db/style/pycode/
To find new posts, I always use this page: search.php?search_id=newposts
(available in Quick Links menu at the top-left of pages)
To find new posts, I always use this page: search.php?search_id=newposts
(available in Quick Links menu at the top-left of pages)
- Mon Nov 24, 2025 1:55 am
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
oops I forgot to enable the theme again after restoring the last database. This is fixed and should work now from the User Control Panel
SVG would be even better for the logo, thanks.
SVG would be even better for the logo, thanks.
- Sun Nov 23, 2025 11:28 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
After some downtime again tonight, the site is back in a dedicated VPS (Virtual Private Server) instead of a shared hosting plan.
Hopefully the various errors we have seen in the past days are gone.
I have added the pycode theme (dark) and the darkmode extension.
You may select your preferred theme ...
Hopefully the various errors we have seen in the past days are gone.
I have added the pycode theme (dark) and the darkmode extension.
You may select your preferred theme ...
- Thu Nov 20, 2025 11:18 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
I saw this error 509 too. And the http 512 again.
I think I need to move back to a dedicated VPS hosting plan, similar to what we had before. I can get a refund for the next 20 days or so.
I'll look into it.
I think I need to move back to a dedicated VPS hosting plan, similar to what we had before. I can get a refund for the next 20 days or so.
I'll look into it.
- Thu Nov 20, 2025 11:02 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
Did you know about the Apple IIGS demo?
http://dmweb.free.fr/games/dungeon-mast ... iigs/demo/
http://dmweb.free.fr/games/dungeon-mast ... iigs/demo/
- Wed Nov 19, 2025 10:00 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2322
- Views: 1085566
Re: INN OF LOST SOULS: general chit-chat thread
Sorry, no dark mode
- Tue Nov 18, 2025 12:05 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
Still eager to read that interview !I interviewed Doug Bell more than 20 years ago
- Mon Nov 17, 2025 6:52 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
The non-playable Atari ST teaser demo is here: http://dmweb.free.fr/games/dungeon-mast ... aser-demo/
- Mon Nov 17, 2025 1:31 am
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
Have you tried playing this Amiga demo to check if that's the one you remember?
http://dmweb.free.fr/games/dungeon-master/editions/amiga/demo/
I don't know how this demo was distributed.
Would it be possible that you played the kid dungeon? Can you try it and see if you remember it?
http://dmweb ...
http://dmweb.free.fr/games/dungeon-master/editions/amiga/demo/
I don't know how this demo was distributed.
Would it be possible that you played the kid dungeon? Can you try it and see if you remember it?
http://dmweb ...
- Sun Nov 16, 2025 2:42 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master 2 Aspect Ratio in DOS VGA, Amiga PAL and NTSC with Photos
- Replies: 10
- Views: 78
Re: Dungeon Master 2 Aspect Ratio in DOS VGA, Amiga PAL and NTSC with Photos
I looked into that issue of aspect ratio a long time ago, because all the screenshots on the Encyclopaedia are "wrong" in that they do not reflect what one saw on the original hardware.
When DM2 was released in 1995, it was designed for screens with a 4:3 aspect ratio (in centimeters) that was ...
When DM2 was released in 1995, it was designed for screens with a 4:3 aspect ratio (in centimeters) that was ...
- Sat Nov 15, 2025 3:57 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
Re: DMBuilder version 0.88.g is out!
Thanks a lot for sharing this info. I'll have a look when I find some free time and see if I can help discover the missing parts.
- Fri Nov 14, 2025 1:40 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
DM for Atari ST was released on December 15, 1987 in the USA, and was released in 1988 in Europe.
Most reviews of DM for Atari ST in UK magazines are in April/May 1988 issues.
Most reviews of DM for Amiga in UK magazines are in February to May 1989 issues.
You can see all the reviews that I know ...
Most reviews of DM for Atari ST in UK magazines are in April/May 1988 issues.
Most reviews of DM for Amiga in UK magazines are in February to May 1989 issues.
You can see all the reviews that I know ...
- Thu Nov 13, 2025 3:00 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
- Thu Nov 13, 2025 2:15 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
Thanks for the screenshot.
BotStopper is a paid version of Anubis, a tool to block AI scrapper bots. https://anubis.techaro.lol/docs/admin/botstopper
I did not find any information about it in my LWS console nor in their support knowledge base, so I guess it is part of their default security arsenal ...
BotStopper is a paid version of Anubis, a tool to block AI scrapper bots. https://anubis.techaro.lol/docs/admin/botstopper
I did not find any information about it in my LWS console nor in their support knowledge base, so I guess it is part of their default security arsenal ...