Search found 1521 matches

by ChristopheF
Wed Apr 29, 2026 2:29 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 46

Re: Building a new clone/enhanced version of CSB

1) In DM for PC version 3.4, F0437_STARTEND_DrawTitle is empty (see the conditional compilation directives). Instead the title animation is stored as an animation data file, file format here http://dmweb.free.fr/community/documentation/file-formats/animations/
The animation player program is a ...
by ChristopheF
Sun Apr 26, 2026 4:27 pm
Forum: Other
Topic: Dungeon Master Remastered
Replies: 3
Views: 44

Re: Dungeon Master Remastered

I have added your project to the Clones section of the Encyclopaedia: http://dmweb.free.fr/community/clones/d ... -remaster/

Starting such projects is not so hard, but completing them is much harder. I wish you good luck with that one, already quite advanced!
by ChristopheF
Mon Apr 20, 2026 12:42 pm
Forum: Other
Topic: Firestaff: open-source Dungeon Master engine port
Replies: 2
Views: 27

Re: Firestaff: open-source Dungeon Master engine port

MD5 hashes of all known dungeon files are available here: http://dmweb.free.fr/community/documentation/file-formats/dungeon-files/

For Graphics.dat and other data files, here is what I have:
61FBFD56887C94ADC26888A9491C6611 CSB Amiga 3.1 and 3.3 Multilanguage GRAPHICS.DAT ...
by ChristopheF
Mon Apr 20, 2026 11:26 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 77
Views: 119737

Re: Back to the source: ReDMCSB

Thank you for your support.

The ReDMCSB code is public and anyone can do whatever they want with it. Credits are basic politeness I think. So feel free to use it for your own project in any way you need.

I don't plan to licence ReDMCSB. I'm not comfortable to claim any rights over that reverse ...
by ChristopheF
Sat Apr 18, 2026 6:28 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 46

Re: Building a new clone/enhanced version of CSB

What I can tell is that the source code does not have any special case for handling that graphic compared to the others.
by ChristopheF
Sat Apr 18, 2026 4:12 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 46

Re: Building a new clone/enhanced version of CSB

First, welcome to this forum.

I wrote ReDMCSB, and I am not aware of anything special with that graphic.

What is the "ReDMCSB compatibility work" you mention? I don't understand what you mean by "behaves unusually", "remain stable".
Please clarify your issue and provide context, otherwise I'm ...
by ChristopheF
Wed Apr 01, 2026 8:56 am
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] UK Online Safety Act Compliance
Replies: 3
Views: 28

Re: UK Online Safety Act Compliance

Sounds like great ideas to both monetize your work and protect the youth
by ChristopheF
Sat Mar 28, 2026 3:19 pm
Forum: Other Games like DM
Topic: Eye of the Beholder - better than Dungeon Master?
Replies: 26
Views: 16410

Re: Eye of the Beholder - better than Dungeon Master?

First time I hear about these bonus and code !
by ChristopheF
Fri Mar 27, 2026 8:38 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: New interview with one of the Dungeon Master 2 creators
Replies: 13
Views: 10480

Re: New interview with one of the Dungeon Master 2 creators

Yeah.. DM2 arrived too late on the market.

Any progress on sharing your own interviews?
by ChristopheF
Mon Mar 09, 2026 7:33 pm
Forum: Chaos Strikes Back (CSB)
Topic: CSB Gor Coin
Replies: 47
Views: 32425

Re: CSB Gor Coin

@Antman, I take note of your proposal if I find some Japanese items missing in my collection. Thanks !
by ChristopheF
Tue Mar 03, 2026 7:24 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

Thanks for looking into the issue.

With this new version:
- I opened an existing dungeon.
- I added two new texts
- I added two new scrolls in the dungeon and selected the two new texts for these scrolls.
- I saved the dungeon.
- I closed DMBuilder, reopened it, and loaded the modified dungeon ...
by ChristopheF
Sat Feb 28, 2026 11:23 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

Another one: when editing the stats in the text of a champion, only the first 4 digits of the stamina value can be changed, not the fifth one.
by ChristopheF
Thu Feb 26, 2026 8:05 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

In DMBuilder 0.88.g2, I'm trying to add a new scroll in a dungeon.
I add the scroll with + and press enter to edit it.
Then selecting a text for the scroll fails: by default it uses text 0, and using the right arrow I can move to text 1, but then it stops working and I can't select any other text ...
by ChristopheF
Sun Feb 22, 2026 10:54 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: SKWIN-2026
Replies: 1
Views: 11

Re: SKWIN-2026

Nice to see the project is still alive !
by ChristopheF
Mon Feb 02, 2026 3:40 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 76

Re: Dungeon Master Encyclopaedia feedback

To make things clear:

There is no HTTPS (no certificate, no SSL, no port 443) on the "Dungeon Master Encyclopaedia" web site which is only available at http://dmweb.free.fr/

There are both HTTP and HTTPS here on the "Dungeon Master Forum". Any connection using HTTP is automatically redirected to ...
by ChristopheF
Mon Jan 19, 2026 9:18 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 281
Views: 185698

Re: [RTC] Return to Skullkeep, beta-tested version

To post an image: when replying to this post, click "Full editor & Preview button", then click on the "Attachments" tab below the text area, you can upload an image from there.
by ChristopheF
Fri Jan 02, 2026 11:50 am
Forum: CSBWin
Topic: A little new fun for the new year
Replies: 18
Views: 9425

Re: A little new fun for the new year

I uploaded this version 5 to the Shared Onedrive for easier download with less annoying advertisement pop ups
by ChristopheF
Wed Dec 24, 2025 1:43 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 76

Re: Dungeon Master Encyclopaedia feedback

@Ameena you are mixing things up:
- the certificate error message posted by Gambit37 is about here, the forum, not the encyclopaedia
- there is no https, hence no certificate at all on the encyclopaedia
by ChristopheF
Tue Dec 23, 2025 9:48 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 76

Re: Dungeon Master Encyclopaedia feedback

uh oh, never seen that one. No cert issues on my side. Anyone else ?
by ChristopheF
Tue Dec 23, 2025 12:06 am
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 76

Re: Dungeon Master Encyclopaedia feedback

Gambit37 wrote: Fri Dec 05, 2025 7:45 pm I'm not a fan of the AI art thumbnails used throughout.
I have replaced all AI thumbnails with screenshots or collages that hopefully look better.
by ChristopheF
Mon Dec 22, 2025 6:23 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 156

Re: Does anyone use lightning bolts?

Running into your own projectiles is actually a bug in versions 1.x and 2.x of the game engine.
It was fixed in later versions.
See BUG0_46 on http://dmweb.free.fr/Stuff/ReDMCSB/Docu ... hanges.htm
by ChristopheF
Sun Dec 14, 2025 6:57 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 156

Re: Does anyone use lightning bolts?

Wrong assumption: the SNES version is a direct descendant of the Apple IIGS version, so it is an early one (internally it is a version 2.0 engine as shown by the version checker sensor).

The SNES version of DM is based on the Apple IIGS source code because the CPU in the SNES is very similar to the ...
by ChristopheF
Sun Dec 14, 2025 4:15 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 156

Re: Does anyone use lightning bolts?

In my previous post I described the effects of Fireballs and Lightning Bolts on creatures. In this case attack types like 'Blunt' or 'Fire' are not being used in the source code, I only used these terms for clarity.
Damage from the collision is not decreased by fire resistance of the creature ...
by ChristopheF
Sun Dec 14, 2025 3:26 pm
Forum: Dungeon Master (DM)
Topic: This Game Needs a Remake Badly
Replies: 12
Views: 93

Re: This Game Needs a Remake Badly

Some facts:

All original versions of DM/CSB allowed only a single saved game per disk. Only hacked versions added support for 4 slots.
DM2 was fully developed by FTL Games and not by Interplay. It was released in Japan in 1993/1994. Graphics already looked dated for the time, but the game was ...
by ChristopheF
Sat Dec 13, 2025 10:13 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 156

Re: Does anyone use lightning bolts?

I checked in the source code. Fireballs and Lightning bolts cause two sources of damage.

1. When a champion casts a fireball or a lightning bolt, it creates a projectile that you can see flying in the dungeon.

2. When the projectile hits a creature, it inflicts some damage. Stone Golems and ...
by ChristopheF
Fri Dec 05, 2025 5:28 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 76

Re: Dungeon Master Encyclopaedia feedback

You can find things on the Dungeon Master Encyclopaedia by:

Browsing the site using the menus,
Using tags (link on top of all pages):
For example the Downloads tag has a list of all pages containing downloads, including DM2 Skullkeep for all platforms
Using the built-in search engine on the ...
by ChristopheF
Thu Dec 04, 2025 10:17 pm
Forum: Dungeon Master (DM)
Topic: New experiences with an old game...DM
Replies: 123
Views: 95640

Re: New experiences with an old game...DM

Fireball do not hurt black flames or make them respawn, actually they heal them!
by ChristopheF
Thu Dec 04, 2025 8:37 am
Forum: Dungeon Master (DM)
Topic: New experiences with an old game...DM
Replies: 123
Views: 95640

Re: New experiences with an old game...DM

No, creature groups are distinct. They never merge and they never split.
by ChristopheF
Wed Dec 03, 2025 10:25 pm
Forum: Dungeon Master (DM)
Topic: New experiences with an old game...DM
Replies: 123
Views: 95640

Re: New experiences with an old game...DM

If a creature generator is triggered when another creature is already occupying the target square of the generator, then the generated creature is indeed "queued" because only one creature group is allowed on a square, and it will spawn as soon as the square becomes free. That explains the instant ...