Conflux III discussion thread - potential spoilers

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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Chanis
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Re: Conflux III discussion thread - potential spoilers

Post by Chanis »

Ok, i have no idea what to do at
- "wise wanderer should find the way"
- high apartments
- Vecna. I killed her body, yet spirit still lives. I killed weak copy of Vecna too.
- room which opens after yo terminate high priest. How to pass this doors?

Any hints would by nice.
Save is your most powerfull spell. It is not fair, but it is effective :)
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beowuuf
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Spoiler
- I think the wise wanderer is just a clue looking for an item, an item that helps you navigate
- there should be an area before asking you to purge and pray, solve this to access the high apartments. Or, you know, come in from the other side :D
- I think vecna is immortal - you've probably done as much against the lich as is possible, unless zyx added something new for this release. More as I get there and do it.
- this is an obscure one actually ,but the door doens't need to be opened. If you have Zed with you, he mentions what the mural is (a rose I think). The scroll gives the further clue as to what item to lay in the alcove, in order to gain a key. Really, the high priest's death is more important if you possess any cursed items or curses upon yourself. For a price.
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Chanis
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Re: Conflux III discussion thread - potential spoilers

Post by Chanis »

Thanx Bewuuf. I got onyx key, I wasted
Spoiler
4 coins on curse removal there and there. Mine question was related to doors which spins, in room with eye, trap and several bags.
I added one
Spoiler
dwarf
to group, which made awesome front warrior .. after i gave him some practise in magic he received all
Spoiler
wis-killing items
and he rocks. Last member i added was Gothmog. Now looking for firestaff, where to get it? I accessed gem (fun fun!!), missing staff.
Save is your most powerfull spell. It is not fair, but it is effective :)
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beowuuf
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Heh, I gave hints in the little story fragments. I'm afraid I can't remember where it actually is - perhaps at his ending?
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Chanis
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Re: Conflux III discussion thread - potential spoilers

Post by Chanis »

Spoiler
Ok, I struggle with final temple test. Most promising was replac bones with my own namebone ones. Weel it did not work.
Kick me please!!
Save is your most powerfull spell. It is not fair, but it is effective :)
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Actually, this room is one of the funny little quirks of the game and the temple level, just a little fun area.

Well, unless you are going to finish gothmog's quest....then, hmm...perhaps you should keep this place in mind...


Ok, mentioning Vecna - I'm pretty sure I found Vacna's book and Vecna's eye scattered around in the game. Are these just being reused? Were these accidentally placed? Or is there something to do with them in defeating Vecna's spirit as wandering around?
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

It's probably on purpose Beo. I can't remember what I had in mind, though. You'll have to discover it and eventually share your knowledge.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

LOL, you have made Conflux too vast over too many years, so even you yourself don't know all the secrets of it anymore? That's terrifying!

More terrifying is I forgot how large conflux can be. I'mve opened alot of the guilds, played many hours. Areas actually done - first floor, cellers, temple and sewers. MInes almost done. Oh, and the assault altar and some of the crypt.

That leaves the whole of the spider level, some of the crypt, most of the council area including confronting the dark councillor, the emerald level, moria, mampang, the whole apprentice rooms mini-dungeon...

And that's just the bits I both remember and know about!

O.O
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Ok, the iron purse mechanics are just subtle and cool :)
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

It should ease a little the items management! There are of other kind to be found.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

I found the copper coin purse too so far! I just love you can drop them directly into the purse without even needing to use the action!

Oh, by the way can you remember how you tightened up the dwarf treasure puzzle? I stepped on the switches in order, even did it within a decent time of one another, and tried to trweasure detection spell at the 'one two three four spot', but nothing seems to have opened up.
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Chanis
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Re: Conflux III discussion thread - potential spoilers

Post by Chanis »

one-two-three-four lead me to dwarven treasure with dwarf guardian. not sure if i solved level or not, as i got items like black powder i was not able to use.
Save is your most powerfull spell. It is not fair, but it is effective :)
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

I'm not sure of black powder's ultimate use, but try holding it with a torch in the other hand and seeing what options are available :D
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

Beo, it should work in order. If it doesn't, send me your savegame.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

I can see that :( Do the switches 'toggle'? If I stand on the pad twice by accident, would that affect it?

Anyway, my save also has the Vecna problem, and I would like to clear her out of there, so I'll go send it now. Thank you!
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

Don't step twice!
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Woah. Woah woah woah woah woah. Woah. It's taken me this long to realise. And woah.

The minotaur at the end of the 'king under the mountain' area is fully animated, and has multiple attack animations. Woah. Woah, woah, woah, woah.


TAHT IS SO VERY, VERY COOL!
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

You're already that deep? You're progressing fast!
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Heh, Moria is accessable pretty quickly, just usually kills you if you don't have a decent level. I've bypased the council level, apprentice areas, etc and gone diretly to it for now.

I think I've trapped myself in the inferno area...need to find the portable hell item to let me progress.
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Re: Conflux III discussion thread - potential spoilers

Post by Christopher »

beowuuf wrote:The minotaur at the end of the 'king under the mountain' area is fully animated
I guess that means I missed one of the monsters down there and need to go back. That's too bad. Those giant ants are annoying. I killed a Giant Salamander, Giant Scorpion, Skeleton and Hexen Mage. Anyone know what else there is there other than a minotaur?

Zyx, the underwater level is absolutely fantastic. The new monters throughout the game, like the jellyfish and horseless headman are great.
Spoiler
Does the spell level you use (EE, MON, ect) to make a fiery cerebus affect his or her fireball attack strength?
One day I'll find that open door spell scroll.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

You maybe didn't go back and investigate the area the hexen mage came from (Or one of the other creatures). Each has a button in the area they came from that opens up a way down.

Open door spell scroll:
Spoiler
It's in the level above the cellera, in the moister area. I believe if you solve the two small area with two grates at the end, where you need to open both doors, you get the compass and open door spell
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Ok, so the real question is - can death be killed?
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Re: Conflux III discussion thread - potential spoilers

Post by glecko »

I am so locked into the linear approach to DM that without this forum or some start text I would spend hours trying to get into each guild. It would be very frustrating and would fairly quickly kill my enthusiasm. Sound familiar to anyone? My guess is quite a lot of first time users. I believe it should be more strongly hinted. Get the user hooked, then gently increase the near invincible creatures and the near unsolvable riddles. This game is a little harder5 to get interested in for me. Of course I will make every effort to get there. When a user recommendation comes as strongly as they have been passed to me by no less than the great adamski himself, well you must take notice! I am very, very close to completeing tower of champions 3.3 . Next is upside down. Next is conflux. I am nearly 60. This should nearly get me to my grave.
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

Could you pinpoint the parts that are too obscure or too difficult for you? (and if possible, why?)
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Re: Conflux III discussion thread - potential spoilers

Post by Adamski »

Glecko, if Conflux looks too difficult in same part, then don't try upside-down. U-D could be frustrating if you don't get used to the mechanism. Conflux is doable, I explored a huge part of the game few years ago without hints ad I've finished it twice (2 different endings). Its structure is less linear than ToC and has more area to explore. Excellent atmophere and a great feeling of mystery, I reccomend you.
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Re: Conflux III discussion thread - potential spoilers

Post by glecko »

Nothing is TOO obscure or difficult. Just obscure and difficult. Just getting your head around how to choose a starting party. Which area is the most logical starting area. How important is training and spellcasting. Is training more important than exploring. It would be nice to have a guide or guiding hints that would help develop a productive path. An introductory path that helps you accumulate necessary skills. AND Goodies! Like powerful limited use weapons and potions, etc. That is a quick, off the cuff wish list. This is not, in ant way, a complaint list. I have not gotten far enough into the game to even know whether these things are not there to begin with. I do not have any idea how to choose a starting party or starting path. I know from reading this forum that there IS no single way to play this game.
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

The only in-game hints I put are about punctual riddles - the Oracle may help you too -, but not about paths. I think it is up to the players to propose a guiding tour, mostly because there are several ways and because players know much better than me which are the easiest or more efficient. It would be a nice idea to build a strategy guide on the wiki. I'll put a link on the first page.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Actrually, that's not true - the initial document explicitly hints to take the four guild guides as your starting party. And that is certainly the best party. The guides all give great information at key points, and give you a good round party.

Conflux is no less linear than CSB, which can be done in any order.

DM was never about training. Training is a personal preference, and should not be (in my opionion) a default of a dungeon. If a party is supposed to be more powerful, I would hope the starting members would be given at that power. It's a waste of time to be forced to do nothing more enjoyable than throw fireballs at walls, throw clothes at doors, and kill ten rats.

I think Conflux also follows the logic of 'lower down is more powerful', so the most logical starting points are always goin on level down, and if you get to go one level up, then that's cool.
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Re: Conflux III discussion thread - potential spoilers

Post by Christopher »

Zyx wrote:Could you pinpoint the parts that are too obscure or too difficult for you? (and if possible, why?)
King under the mountain. Everything was well balanced until I left not knowing there was another monster to kill. When I go back it is swarming with ants which are much more dangerous than the munchers were in the underwater level when that area was a problem with too many monsters. There were ants before but never too much to handle. Now the level is impossible to traverse even with crowd control spells like lightning and poison cloud. I'm trying to play the game without using any winds and I want to keep it that way.

I actually had the open door scroll all along. I just didn't recognize it.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

I think the 'schtick' of that area is that each revealed part has a switch that does something. After killing the last boss, the last switch should open the way near where you would exit.


Odd about the ant swarm, I've found places like the sewers make me want to bite through my tongue in frustration at the crowd control if I leave the area for too long, but I guess because I didn't leave the ants didn't become too great to handle. Also, just triggered the vecna flood with the power gem. I dont' think vecna's new form should be allowed to join with the minions, the darkness spell while crowded is a little unfair :( Luckily she stayed back one time, enough for me to kill the rest of the crowd and make a beeline for the prisoner door.

Hmm, I think whatever mechanics govern generation when a player is not around, or queue up critters when the party moves around, need toned down a little.
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