DM themed play-by-post D&D game : STORY THREAD

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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Umm, possible mistake here, based on the following - "Still, it had been forced to pause a moment, and the leech behind still seemed eager to investigate one its bulkier ally moved aside", which implies that it's actually the thinner leech we're currently fighting...

BIC - Ameena watches as the nearest slimy creature moves over toward Westian, who aims an attack at it but misses. The creature responds in turn, even as Ameena starts to move toward it, and makes a strike against the half-elf. Fortunately, it, too, does apparently no damage. As Ameena approaches it, there is an odd sort of splash off to one side, not far from where the rope was lowered - for now, though, Ameena pays it no mind, her concentration being taken up with other things. She hopes, however, that it's just one of the insects or something.
Meanwhile, shr arrives at the slimy creature, positions herself behind it, so that it's directly between herself and Westian, and lashes out with her knife.

OOC - Attack roll = 19 (9+8, +2 Flanking bonus), damage = 13 (3, then +10 Sneak Attack). Woot...I got an 18 Attack Roll against the first leech, so that should be a hit unless these things have different ACs between them or something, and I'm only doing one less damage than before so hopefully that's enough to at least make it look a bit poorly ;).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus screams "Aurek! In the WATER!" And in desperation adds "He'll still be holding onto the rope!" The half-orc had no way of getting down and felt not only fatigued but somehow more blunderous as well. Poison and germ warfare were having their effects on him.

OOC - Can Haynuus actually hit the wasp from his position?
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Nope, not unless he tries a running jump...and that might not end well :D Haynuus could ready a standard action incase the wasp comes close, but it would be a trade off against not being able to do much else this round
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

The half-orc contemplated, for the briefest of moments, what would happen if he launched himself off the side of the cliff and attempted to grapple the wasp into submission... Or more-likely into submersion. Eeek. If he removed his heavy breastplate then maybe it changed the suicidal idea to merely a stupid one.

"Fack" he said under his breath, and wasn't able to help any of his comrades, least himself. He really needed to join up with his friends again, and soon. He was deeply concerned as to what was going on above, and more importantly from below. He would have loved to have finished off the screamer, or even grappled it into submission but decided to shoulder his backpack once more, maybe picking up a few 'spare' bits of screamer along the way shoving them inside, and launch himself into a sprint along the treacherous path that he hoped would lead down below. "I'm going to try and find a way down!" he shouted. It was the fear from above and for those below that drove him onwards. He moved as fast and carefully as he could, constantly checking around him for danger and places he could scale down the sheer surface. Anything to join up with the others again.

OOC - Don't know if the screamer get's an AoO on this one but he really is in a bad way to help his buddies.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

"Aurek!" Westian shouted as he watched the paladin tumbled through the air. His first instinct was to run directly to the water to drag his body guard out. He even made a move in that direction, but then realised that he would be abandoning Ameena to the voracious leeches. While she clearly was able to inflict damage she was unarmoured and would present an easy target.

Instead he stopped dead in his tracks and lashed out at the creature, inflicting a glancing blow with the sword edge. "Ameena, Aurek is in the water! By the rope! Can you get to him? I will hold off these things." Westian repositioned himself to move closer to the oncoming leech, while still engaging his current opponent, in an attempt to ensure they both targeted him. He felt that now would be an appropriate time to bellow some threatening remark to the creatures, and insult them and possibly their mothers. But that sort of thing simply did not come naturally to the cleric, and he decided against it. That was probably best left to the professional soldiers.

Attack was 11 + 6 = 17 (+ 2 flanking = 19?), damage was 1 + 2 = 3.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

Forgot to mention Westian is making a 5-foot-step to get closer to the other leech. As close as possible, is the square north-east of his current position possible? If not, then the square to the north (as drawn on map, I don't know where north actually is of course).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

@Ameena: The word should have been 'once', as in 'once the fatter leech got out of the way, the thinner one could check out the club

Ameena's blade was true, and she managed to stab a bluer looking area under the mouth. It opened up obscenely, and the leech screeched in a way that made her ears hurt. The smell was also enough to offend her nose, for it was cloying and had too much of the iron tang of blood to it.

The leech instantly twisted around properly and made a lunge for Ameena's face. Only Ameena's fast reflexes saved her from the leech clamping itself over her face. The leech oozed black and red blood, and puckered its mouth, clashing its teeth oddly. Westian speared the creature handily, but had to pull the blow somewhatto ensure he did not accidentally strike Ameena. The leech continued to screech, and more black blood flowed down the back of it. However, what it didn't do was retreat, nor fall down down.

The screaming seemed to draw the other leech from investigating the club Westian had thrown. It was batting it around as if looking for the soft underbelly of it where the delicious cover had come from. The other leech lifted its head and body for a moment, and then practically threw itself forward towards Westian. A few additional lifting and throwings of its upper body saw the distance closed with disheartening speed. Luckily, the final undulation did not let the thing find Westian's weakened armour. Instead, the slick creature smashed onto Westian's chestplate, gumming it obscenely.


Whew, luckily for you guys, bad attack rolls. Unluckily for you guys, Ameena's blow combined with Westian's wasn't enough to kill the fat one. It's pretty badly hurt now though...


Haynuus pushed his way passed the screamer, determined to find a way down. The screamer flicked out a root, half tripping the hallf orc. It screamed painfully into Haynuus's ear as it got close to the cap, certainly dislodging some earwax. Haynuus manages to keep going, moving swiftly onwards. He was pleased to see that, around the corner were no more screamers. And even better, the ledge expands in size. However, his discovery lost some of its lustre as he moved forward and realised that the ledge ended at a much wider section. He discovered where the screamers had come from. For as far as his eyes could see (which was, fair enough, not that far in this twisted and large cavern) there were large and small green caps clinging to the wall all the way up to the ledge above. And indeed, some green caps seemed to be clinging upside down to the ledges. And, did his eyes decieve him, or were there some odd purple tendrils at certain intervals.

Still, surely the ledge was going somewhere? Surely screamers clustered close to thigns to eat or sources of water, both of which must come from somewhere? And surely going forward might be better than going backwards. Because goign backwards meant he might have to fight the wasp that had started to follow him just out of sword range. And more importantly, he might have to meet whatever had just thrown the last screamer off the ledge. There was no indication, except for the rapidly decending screamer, that someone was back there. However, screamers didn't appear suicidal, and something had to have hooted above him earlier.

Ok, I'll point out that just because you can't see the end of this wall section, doens't mean it doens't actually end relatively soon. And just because its dangerous, doens't mean its futile to attempt to carry on. Well, except for the fact it is dangerous to carry on, and there is still alot of wall to get passed. Still, is going back any less damgerous now?

Oh, and you take a whole 1hp damage from the screamer root attack!



Meanwhile, down by the start of the cascade, there was a small spashing. Someone hopeful might have thought that Aurek had managed to climb out. Instead, if any of the party looked to that area, they might have simply seen an odd upwards splash, and yet nothing apparently emerging from the water. Certainly, a keen eared person might have heard something give a low hoot from the edge of the cascade.


Dun dun dun! What is hooting? How tough is it if it casn throw screamers off ledges? Why can't anyone see the things? Why are they stalkign the party? What's happening to Aurek? Will Ameena gank of be ganked by the leech? I wish it wasn't the weekend...but it is. So answers come on Monday people! Keep on keeping on. Oh, and at some point you might wanna double check your ability and hit point scores to make sure you won't come a cropper here!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

Ameena avoids the horrible maw of the slimy creature as it turns and attempts to grab at her. It's quite a bit bigger than her, but she's used to that - most things are bigger than her. And in cases like this, that's sort of a good thing, because it makes them easier to hit. Usually.
She's about to aim another strike at the creautre when Westian yells to her about Aurek, the black-plated human, who has apparently fallen into the water. Her quick-moving mind roves over his words - the human is in trouble. Westian wants her to try and reach him. But he's in the water. The strange, bad-seeming water. She has no chance of pulling him out of there and if there is something in the water, something worse than the slimy creatures she and Westian are fighting at the moment, what can she hope to do against it?
Besides, to go over there would be to leave Westian to these creatures. That in itself is reason enough for her to stay.
She lashes out with her knife again, hoping she can stop this creature before the other one arrives.

OOC - Sooo, another Attack Roll = 21 (11+8+2), and the damage is 6 (1+5). Bleh. Rolled two ones and a three on the BS if you were wondering. Not so good on the dice. But at least that's a hit :D.
Now, if this was at tabletop, you'd be able to immediately tell me whether I've killed it, so I'd be able to use my Move action straight away (do we get an Attack and a Move in this version?) in order to get in position in order to twat the third leech on the next go. Then again, that would mean moving within range and possibly getting hit on this go, rather than doing a move-and-strike on my next go. Then again, if I move now (if the fat leech is dead), Westy gets the +2 to attack rolls 'cause they'll be flanking the third leech. Bleh, I dunno. I'll leave it as-is for now. Second leech might not be dead yet anyway.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus checked over his shoulder for the flying menace to keep it's distance and continued. Danger seemed everywhere and it was the first time in a long while that he not only felt vulnerable but weak as well. It was the orc in him that despised this, and he couldn't help it. Screamers could pop out from their niches at any time and he had to be careful here. The purple tendrils above were surely as dangerous not moving.

He paused to assess the situation. And cursed. It's what he had been conditioned to do from a young age. Think in small portions, use lots of bad language and DO SOMETHING BRUTISH.

He suddenly whipped around with an earth coloured potion in his hand that he had pulled out of his backpack moments earlier. He hurled it at the wasp. (1d20+4=8) Things were bad enough already with trippy screamers, a hooter from what sounded like it originated from South Africa and an unknown purple menace that could climb up some inattentive traveller's trousers with it's tentacles. He really needed to improve his odds somehow yet seeing the potion bottle harmlessly flipping through the air didn't make him feel much better.

He cursed again.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

The fat leech swiftly leapt forward to apparently swallow Ameena's arm. Ameena managed to aim a perfect blow at it, although in this case it was hard to actually inflict any damage. Luckily, the leech did not get a chance to clamp its jaws around Ameena's arm, nor bit into her in any way. It reacted badly to spiking the back of its own throat, and beside Westian still had his sword point int its back. It thrashed briefly, openign up its old wounds and creating a bloody new wound.

Like some form of blood sack, the leech just leaked fluids and swiftly deflated. Whatever dying scream it meant to offer up was muffled by Ameena's arm. The thing slickly slid off of Ameena's arm and knife, falling to the ground with a wet 'schlump'. The other leech beside Westian briefly paused, testing the air with its mouth.


Lol, luckily for you Ameena Westian struck. Even though his damage apparently sucked too, it was enough to get you off the hook! Ameena does still get a move, feel free to move whereever. As Ameena's used her standard action, she can't ready an action though.


Meanwhile up above, Haynuus's potion sailed through the air. And kept sailing. The wasp had easily bobbed backwards, and there was a very faint 'splash' a moment later. Still, apparently the act of acknowledging the wasp had given it pause. Afetr all, there were two corpses down on the ground below.


Thought I'd reassure you that move at least had some impact - in this case, at the very least the wasp will delay its movement by a round. By 3.5 rules, I'm afraid the grabbing of the potion counts as a move action. I think I will be nice, and say you can combine the fishing out of the potion with a movment action if you want to move in one direction or the other along the ledge.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Okay, yeah I figured about the can't-ready-an-action thing, don't worry :). And I'd forgotten to check Westy's roll and take that into account so yaaay, pwnzored another leech :twisted:.

BIC - Ameena looks with some distaste at the slimy substance now coating her right foreleg. Ick. Well, she decides, she won't be cleaning that off in the usual way - chances are it contains some kind of poisonous substance but she has no intention of finding out either way.
So, with only one more of the slimy creatures now remaining, Ameena moves around carefully to the side, circling out a little from Westian and the...slimer, she decides to call these things for now, so that she can maintain her distance as she prepares herself to lunge forward and strike.

OOC - So, Ameena moves out a bit and around so that she's basically positioning herself in the usual flanking positon, but a couple of squares away (as much as she can manage with her current movement, obviously) so that she's not in direct melée range of the leech in case it decides to try and nom her. If she can be far enough away that it can't Shift and get her either, that would be good, but whatever works. Then next go she can use her Move to dart forward and then stab the fecker :twisted:.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Ok, so Ameena's standing far enough away that Westian doens't benefit from flanking, but close enough to be able to dart in next round? Cool, OB isn't usually around, so I guess I'll leave you now properly until Monday wondering what's going to happen next. Probably something involving leeches and attempted nomming! :D
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

His arm throwing action was not for naught. The wasp appeared to hesitate and stayed it's distance as Haynuus continued his movement along the ledge. He moved at speed yet choosing his steps carefully. Death was as likely from above than below.

All he could think of was the image of poor Aurek being pulled into the 'water' from the ledge beside him. It was not a nice thought!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Yeah, who did such an evil thing as tha- wait, nevermind. *whistles*
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

Westian did his best to ensure that the leech kept his full attention on him. He was not sure how good its eye sight was, but he waved his sword slowly through the air in front of the remaining creature. He suddenly sprang forward with a stabbing motion, but the attack was going to be at most a distraction.

Attack was 6 + 6 = 12, damage 7 + 2 = 9. Bah, the one time I roll good damage I fluff the attack roll *grumble grumble*
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Westian might have hoped to use the distraction to pierce the body of the last leech. However, it started thrashing wildly, perhaps recognising that the other leech - some form of leader? - had just died. Westian did not need to make any effort to pull attention onto him. The leech frenzied the moment Westian moved in to strike. The muscled black tube threw itself at Westian's chest, bashing itself senseless and twisting around.

It was not long before two jagged teeth found the gap between his chest plate and helm. The thing did not even attempt to properly lock on, it seemed happy enough to simple contract its mouth to push two teeth into Westian, and convulse to suck blood around his armour.


Ouch, the leech rolled good. And sadly, as you said the attack roll was too low :( I kinda hate to add insult to injury...no, wait, the other way around - but this will hurt. 5 hit points, and 3 constitution points, and the leech has locked on also will keep sucking on you unless you and Ameena can kill it next round. Good news, the leech has now lots its dex bonus to AC. Even that 12 might hit it now...


For Ameena, the pressure was now on. The odd soldier had not come back into view from falling into the water, but now a second leech had Westian fully in its powerful and terrifying grasp. It was all quite distracting, but something was niggling at her attention. And also, Ameena could hear an odd, low hooting coming from the direction of the cascade on this level.


Ameena, roll me a perception check, please. OB, you can decide if Westian would be attentive with a leech attached to him, though you'd be rolling perception really just to perceive the hooting and its direction right now.


Meanwhile, Haynuus was trying to be careful, however there were dangers all around. At least the wasp was hesitating. And hearing a hooting coming from close to it, the wasp dithered and moved off further out to the water again.

The hooting sound then created lots of squeaking from the screamers attached to the walls. They were, irritatingly, aware of his prescence. And the purple tendrils started flicking, as if eager for fresh meat.

There seemed to be a few options, none particularly great. Haynuus could rush along the ledge, as far away from the tendrils as possible. Of ocurse, as dizzy as he felt, even the drier edges of the ledge could see him slip, or could crumble underfoot. Or, Haynuus could just charge across the ledge in the middle - and hope the tendrils were too slow, and no screamers tried to move towards him. The last option, perhaps, could be to simply move and strike, creating a trail of pain for the screamers and tendril so they would stay where they were. That last might create a stir that could slow down the hidden thing behind him.

The only thing that was certain was that Haynuus was in danger, not at his freshest, and had a fully armoured comrade to rescue!


I'll get right on with drawing the new map bit. Of course, Haynuus can do whatever he likes - including chucking his breastplate and trusting to his strength to see him ok in the water - but I think i gave you a decent idea of the pitfalls of the biggest three ideas. I hope Haynuus isn't destined to be mulch in his screamer farm, instead of the harvester!


Ok guys, a new week, but you guys are still in the thick of it. More hurt, more opportunities to inflict hurt back. And, of course, by the end of the week I'm hoping that the end of the encounter might be in sight. I'm not saying that's a good thing :p Still, nice to see everyone getting to use their cool abilities, and potentially get tripped up by the things they don't have. Also nice to see that Falkor's absence does create a hole - imagine a few of the controlling or damaging spells you could use right about now to shape the encounter to your advantage! :D
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

ImageImage

Ameena and OB - I have a horrible feeling that I've missed a five foot step for Westian, and also Ameena isn't exactly positioned right. Let me know.

Ian: Map looks scary big now, right? Actually, it's only shrunk 50%, and also . Haynuus at full pelt should be able to run the gauntlet in about two - three rounds from choke point to choke point (if he actually runs or just double moves would make a difference). Just imagine that there are fully sized screamers on the floor and on the walls, along with tiny, and you can probably assume a purple tentacle every @30 feets strething out 10 feet. The cascade is just visible at the very bottom, and the first curve is the curve Haynuus was on (just to get your barings.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Perception check = 14 (4+10).

BIC - As the creature attacks Westian, Ameena darts forward, as before, and lunges at it with her knife, hoping to slash it enough that it will release her friend. She rather hopes that if it decides to attack her, such an attack won't be too painful even if the result is her death.

OOC - Attack roll = 20 (10+8+2). Damage roll = 10 (2+5+2+1). I'll lay out damage like this in future - the first number is the 1d3, the other three numbers are the Sneak Attack. I don't think it would have mattered that the leech was latched onto Westian - Ameena would still have been flanking it and got combat advantage that way :twisted:.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Lol, yeah, the leech was screwed either way. Won't spoil the leech alive/dead surprise yet, but I can comment on the perception roll!


Ameena's nostrils were, for a moment, filled with an odd scent. It was the scent of death - not recent death, but old death - that she associated with the undead. Not like the grak-graks, this was...somehow different. Sadly, the smells of the dead leech and the wounds of her friend made it too hard to concentrate on that smell just now. More importantly, - she had to concentrate on her attacking.


Lol, yeah, just thought it might be nice to reassure OB - rogues and cleaving fighters aren't the only ones who'll get to play with their fun class abilities this combat.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

Westian felt the familiar pain of the leech tearing at his flesh, but this time it seemed even worse than before. His field of vision narrowed to just encompass the cause of his pain, and as spots started to appear in front of his eyes the passage of time seemed to slow to a crawl. His training now forgotten, he ineffectually tried to beat at the thing with the inside of his shield as he shouted out. He struck out with his sword, but could not even tell if he had made contact.

Ouch! Attack was 4 + 6 = 10 (+ 2 flanking = 12?). Don't know if that is enough. Damage was 5 + 2 = 7. I doubt Westian will be able notice anything other than the leech (except, of course, the pain caused by the leech). Oh, and Westian did take a 5-foot-step to the north east, but that does not really make much of a difference.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

The good news is that while latched on, the leech suffers a pretty hefty reduction. I denote these things as fast because they have a dexterity of 18 :D However that means latched on they go from AC16 to AC12. If only they were latched on last round, Westian would have hit. Still, at least this round, you guys double team it and kill it!

Ameena again aimed for the apparent weak spot at the back of the leech, although the leech was too frenzied to fully release. Still, the distraction and looser grip still allowed Westian a perfect moment to send his sword between himself and his foe, and spear its fragile hold. The two fangs were severed from the mouth, and the rest of its head was turned into a mess of black and red jelly.

The loathesome thing fell to the ground, and finally a shaky Westian and Ameena could get their breathe back. No other leeches were moaning for their dead. For now.

Hoooooooooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuuh. The noise was low, and resonated in the chests of the two companions. It was coming from the cascade even though nothing was - apparently - there. Both could perhaps feel the prickles of it though. Something horrible was nearby, had been watching them.

Ameena had already got the faintest whiff on undeath from whatever it was. Westian, freed from combat, suddenly got the starngest feeling. Suddenly, he thoguht of the evil priest they were supposed to be heading for.


Dun dun dun. I think Haynuus's movements will start being slightly out of sync with yours, due to the distances he has to travel. I therefore have no problem letting you two have another round in which to investigate your strange watcher. Or, you know, cautiously run to where Aurek was :D
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus peeked around a sheer rock face that jutted out into the path and he realised that he must appear... Small. The narrow winding path changed into a cavern that was shaped, in Haynuus' opinion, like a snakes stomach. He didn't fancy filling it.

At times like these he could hear his old shamen friend say, you have two choices. Run like a mad man forwards or run like fuck away. He hesitated. His running philosophy had obviously fared the old orc well, but he did tend to wander around with a couple of crossbow bolts sticking out of his backside at times. He peered into his backpack for inspiration. He still had one 50 foot rope left, some funky looking potions and some torches... Fire. Suddenly the smell of grilled screamer slices rubbed in salt crystals and herbs filled his nostrils. Maybe they don't like fire? Or shouting in a foul language? And if the dangling purple tendrils are of vegetable matter so swinging a lit torch over your head could help...

Maybe he should just jump into the gloop below rather than trying to think his way out.

He lit his torch and held it high over his head, put his falchion in his off hand, and slowly advanced along the center of the path ready to swing at the first thing to come close to him. He'd give them a little bad language as well, for free.

OOC - Haynuus picked up two VI potions from the gnome, but I can't remember if we gave them to Westian. Will check later tonight.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Just to confirm, Haynuus will basically move in 30 foot bursts, with an action readied to attack with a troch anythign that comes towards him? Hmm, I have a feeling you and OB took one each, or Westian got both.... Sorry, will check it out of you don't find it!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Wooo, who needs tanks, eh OB? ;)

BIC - Now that the last of these slimy creatures is dealt with, Ameena first takes a moment to look over at Westian.
"I hope there aren't any more of those." she says. "I suppose you'll be alright now, with your healing potions?"
Meanwhile, she turns her attention elsewhere, looking toward the great pool of water and the part of it nearby which still falls strangely upwards. The strange sound which just emanated from it unsettles her somewhat, as does the smell.
"That...smells like...undead things." she says slowly and with some amount of worry. "Since we've been down here, I've noticed that undead things smell somehow a little...different to things that are just dead."
She sniffs harder, turning both ears toward the upward-waterfall and concentrating her senses on it to try and receive as much sensory information as she can in the hopes that at least some of it will be helpful. She drops back to all fours so taht she feels more comfortable (after attempting to wipe some of the gloop from her knife onto the ground and then putting it away) and takes a couple of small steps toward the waterfall (or perhaps that should be waterrise? Waterclimb? Waterfly?), not wanting to get too close to it.

OOC - Perception check for, specifically, gaining as much info as it's possible to get (with whatever I'm about to roll, obviously) about the weird howling-undead-upward-waterfall thingy...26 (16+10).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

You do! :p Check the damage and con damage he just took so you could do you rogue stuff :D Still, pretty cool to see Ameena prove why rogues rule! And while Ameena probably thinks Westian should be able to sort himself out, anyone taking ability score damage is pretty much on reduced uncurable service right now. MWuhahahaha!


Ameena gets the whiff of undeath again, but there is something else. Somethign so intrinsically linked the the smell, that they can't be separate. And something a little off with the surroundings. The water here was 'fresh' even if mouldy. However, there sudden'y is the tang of undeath and the sea. Salt is in the air.

Ameena can also hear the shuffling of something. Not shuffling like slow moving, just shuffling as if something is dithering, trying to remain unseen. However, now Ameena is looking, her eyes start watering. It is as if she can almost spot something. Liek the cascade for a moment has dead, black eyes. And then there is nothing. The more she looks and smells, the more she is convinced that there is something hazy. And something coming closer.


Heh, and now Ameena needs to make a will save! Don't worry, it's not for anything headachy, it's for somethign else completely :D[ You perception roll will carry on based on what you roll for the Will save, I just need to know how to flavour it. Oh, that sounds confusing. You'll see after the roll!/b]
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOc - Woooo, Will Save vs. scary undead ghosty thingy in the waterfall = 4 (1+3). Ummmm...right before I rolled my d20 I said "Come on, gimme a crit"...I should have specified a crit-success really, shouldn't I ;). Alright so crits don't matter otuside of combat, but still. I think Ameena won't be seeing much more of the ghosty thing now...
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

Westian bent forward and rested his hands on his knees to try to regain some strength. Though out of breath he managed to mutter "UM VI", creating the familiar blue colour in an empty flask, hoping that this could take away the weakness.

The howling sound grabbed Westian's attention, and brought his mind back to his dreams. He consciously blocked thinking about that any further, and instead focused on the source of the noise.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Ameena and Westian could not see anything, even though Ameena's nose was filling with the scent of the sea and undeath. And even though Westian could hear eager little shuffling steps. Whatever odd blur Ameena thought she had seen had disappeared at about the same time as Westian had focused on the surroundings.

The was the the sound of footsteps, wet padding footsteps that seemed undercertain and sloppy. Somethign was rushing towards them? A mement later, Westian felt something painful smash into his arm. Only furtune has seen him move his shield to the right location. Right beside Westian's face was a blast of stale, fishy air, riddled with salt and death. A hooting laugh echoed in Westian's ears, and then there was a scuffling again.


Yeah, so, something neither of you can see just tried to thump our resident tin can! Luckily his armour can take it. Remember the other tin can is currently also disappeared into the water :D Anyway, Ameena, you would need to spend a move action to smell the direction of the thing attackign - for now - Westian. You can, of course, then yell this direction to Westian to co-ordinate your efforts. This is a nasty one, since of course move too far and your opponent gets a free pop at you! Note that invisible creatures get a nasty bonus against your attacks, in that half the time, they miss. Please nominate a direction you are attacking (the eight compass points is fine) and also rollan extra d2. If you roll a 1, you will miss anyway :( At least Westian has the benefit of knowing the thing is right in his face right now!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Hmm, this could be tricky.

BIC - Ameena almost jumps straight up into the air as...something...suddenly impacts Westian's shield arm. A creature that can't be seen? Whatever it is, it stinks. But maybe Ameena can use that to her advantage...
Sniffing at the air, Ameena easily detects mroe or less where the creature is. At least, where it is at the moment.
"It's there, Westian!" she calls, pointing in the direction. "It's undead, whatever it is - undead smells different to dead. Can you throw something over it so we can see it? Some liquid? A cloth? I don't have anything..."
Keeping all her senses attuned to the unseen, undead creature, Ameena frantically thinks through how she can possibly help against something she can't see.
She supposes she'll just have to trust to her nose, ears, and whiskers, to give her enough information to strike accurately at this...whatever it is.

OOC - Post was made assuming that Ameena does get an accurate direction after spending the Move Action to sense where the thing is. What is it? Undead Gollum? ;)
I'd've moved around to try and flank the thing if I hadn't used my Move to find out where it is. Damn, Westy needs some kind of Dispell Magic effect or something. Hey wait a minute...don't some of the staves and stuff have Dispell effects? Ooh! Ooh! Westy use big stick! Big snaky stick! Might work! I never use staves in DM so I have no clue but...anyway it's nature-bound isn't it...life versus undeath. Keeeeelllll!!!! :twisted:
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Accurate direction - close enough, yes. Accurate distance - no. So basically, the further back she stays (but out of harms way), the fuzzier Westian's aim will be. Assuming he choses to be the guinea pig! Remember you get two move actions (a standard can always be surrendered to create a second move). Of course, you don't know when you'll walk right into it - trying to do that will provoke an AoO, you can be certain of that!
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