The only place that I recall where something wasSoaponarope wrote: I think you have been in the right area and missed it. Hint-Spoiler
It is being held.
Spoiler
Or did you mean a monster should have dropped the key?
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		The only place that I recall where something wasSoaponarope wrote: I think you have been in the right area and missed it. Hint-Spoiler
It is being held.

 
   .  I guess I'll wait to see if I can find the "easier" one.
.  I guess I'll wait to see if I can find the "easier" one. , as I really prefer to use the mouse for most things and resort to the keyboard only as a last resort.  I guess others don't mind them so much.
 , as I really prefer to use the mouse for most things and resort to the keyboard only as a last resort.  I guess others don't mind them so much.
 
 
 ) and now in this game the movable wall hasn't moved
 ) and now in this game the movable wall hasn't moved  
  )
 ) 
  
  )
 ) The game provided many hours of fun and enjoyment.  I hope others take up the challenge of this game to reward all of your effort.  I know that everyone has limited time, but this dungeon is well worth it.  I think that the spoiler text and questions that lbk and I asked and left should make it a bit easier for others should they want to attempt it.
   The game provided many hours of fun and enjoyment.  I hope others take up the challenge of this game to reward all of your effort.  I know that everyone has limited time, but this dungeon is well worth it.  I think that the spoiler text and questions that lbk and I asked and left should make it a bit easier for others should they want to attempt it.
 
  
  I'm going to release a updated version now that it has been properly beta tested. Some little fixes and spawning toned down. If you think of anything else that you think needs tweaking, send me a PM please.
  I'm going to release a updated version now that it has been properly beta tested. Some little fixes and spawning toned down. If you think of anything else that you think needs tweaking, send me a PM please.There are some places where a hint is likely needed. This first spot is one of them.lbk wrote:Spoiler
It is very cool what you did using a spinning teleporter, moveable walls, and changing wall objects
The reason the teleporters in those areas havelbk wrote:Spoiler
I had problems with all the teleporting (Like in the spider lair, the forks in the road) maybe add a sound when being teleported? (I feel this is a good point to tell you that I don't play with sound normally)
 Then the obvious teleporters do. These are meant to be confusing areas, but I did give hint about dropping objects around.
  Then the obvious teleporters do. These are meant to be confusing areas, but I did give hint about dropping objects around. Some more in game hints on effective ways to kill monsters was discussed though, and a good idea.
  Some more in game hints on effective ways to kill monsters was discussed though, and a good idea.Hmm, never had a slow down issue here. A lot of places use the DM2 spell graphics, don't think that's it, but at this point four spels are fired at once.lbk wrote:Spoiler
The gas chamber uses DM2 graphics for the poison clouds, this makes the game slow when you enter. I am not sure if making them DM1 poison clouds would help?