Steam really is a convenient platform. I kept forgetting to actually give this a try, but being able to just grab it in the background and then click one thing to play it was really great. Was it a lot of trouble to get it on there?
My thoughts on the game itself are... well, let's say, less positive. I'll try to keep this constructive, of course, because I know firsthand what it's like to be a lone programmer working on a pretty big project and I know the difficulties involved in trying to produce something playable with any amount of polish. Still, it's not going to be a lot of sunshine and pretty flowers.
I honestly have no idea what RPG Maker is capable of, but it seems pretty clear that its focus is making games that resemble Japanese console RPG's. On the other hand, DM is quite a different sort of animal. Bridging this gap is an interesting challenge, but, in all honesty, I am not sure you have. The resulting game just feels clunky, and often ends up feeling like it is in a sort of worst-of-both-worlds space between the two genres it is trying to bring together.
As an example, I was never really able to get into the combat in Super DM at all. It has some commonality with action RPGs, but a lot of the time seems like there isn't really any difference between trying to do anything clever and mashing the F key. It seems to have neither the wonderful frantic quality of DM combat nor does it really incorporate any of the strengths of traditional JRPG styled combat either. It doesn't help any that this game suffers from the all-too-common syndrome in RPGs that your CPU-controlled allies are complete idiots: I gave Chani a rock, told her to use it, and pressed K and she went running up to the monster and got herself killed. Personally, I would've gone for more of a tactics RPG approach to combat, but that adds a good bit more complexity.
The puzzles of DM have been watered down to nothing by the limitations of the game engine, too. Most of the time, you just walk up to something and it more or less asks "do you want to do the thing required by this puzzle?" Keys are automatically paired with their proper keyhole, anywhere you could throw a boulder is just automatically prompted, and so on. That's mostly because the kind of fully-interactive world that DM had is generally
not how a JRPG works-- but it makes the game suffer as a result. Classic JRPGs generally don't make you care about light, food, or water, and as a result, this mechanic just feels grafted on in an unsatisfying way. Not being able to save food or torches for later (and, apparently, no ful spell, either, or at least none that I found) is just bizarre and annoying.
On the other hand, many of the sorts of things that make JRPGs fun seem to be getting lost as well, because you're trying to remain generally faithful to DM. So the attacks and spells (at least that I've seen) are generally rooted in DM's more mundane world as opposed to the kind of outlandish things that JRPG characters can pull off. You don't have any weird character classes-- no summoners, pirate captains, dancers, mad scientists, mages who clone monster abilities, or whatever. It's the DM dungeon, so you're never going to find an airship, either.
Oh, and thrown projectiles go through walls. It's a minor thing, and I know you're aware of the issue, but... c'mon. Really?
Anyway, one last important point: I don't know all the legal nuances, but you're on really shaky ground incorporating original DM graphical assets into this game. As the author of DSB, this may be a somewhat hypocritical thing to say, but I've deliberately kept DSB sort of under the radar. On the other hand, Steam is a global platform, Valve has a lot of lawyers, and Steam's guidelines specifically say not to list "content you don't own or have adequate rights to," which... well, you don't. Obviously, nobody evaluating the app noticed, so you're still under the radar for now, and not charging any money makes the whole thing come across a lot more innocently, but still. You have a large amount of original content, too, so I'd recommend reworking things so you don't get bitten down the line.
Hopefully I wasn't
too mean and/or discouraging. I was more going for, as it says over there, "concise and honest."
