Saved Games

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Ian Clark
Um Master
Posts: 500
Joined: Sat Sep 25, 1999 3:07 pm

Saved Games

Post by Ian Clark »

I don't know if this has been mentioned before but is there any way to have it so that there are more save game slots? It'd be better as you can save as you go along and revert back if you suddenly discover you've forgot something and are stuck at the other side of the level :shock: <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>
theadder
Journeyman
Posts: 63
Joined: Tue Jul 18, 2000 8:00 pm

Re: Saved Games

Post by theadder »

Yep - Alandale's clone does saving with a standard windows save dialog so you can have as many as you like :-)

That would be a good idea, as long as it doesn't ruin the interface (being full screen)
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amaprotu
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Re: Saved Games

Post by amaprotu »

I believe George already said he would be implementing some form of multiple saves, he just wasn't sure what maner he was going to implement them in. I would rather the saves were limited to five or ten in an interface that fit into the game rather than an unlimited saves in the standard windows save system. I think it would just feel better that way.

- Amaprotu
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beowuuf
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Joined: Sat Sep 16, 2000 2:00 pm
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Re: Saved Games

Post by beowuuf »

Just playing DM 2, and i forgot it's save interface was a ten slot click and save, with an additional unobtrusive rename option...it is actually quite simplistic and would prpbably be the best way to go...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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