Pulp - Styling the pattern for life!</font></p>
Saved Games
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Saved Games
I don't know if this has been mentioned before but is there any way to have it so that there are more save game slots? It'd be better as you can save as you go along and revert back if you suddenly discover you've forgot something and are stuck at the other side of the level
<p><font face=arial>Ian
Pulp - Styling the pattern for life!</font></p>
Pulp - Styling the pattern for life!</font></p>
Re: Saved Games
Yep - Alandale's clone does saving with a standard windows save dialog so you can have as many as you like 
That would be a good idea, as long as it doesn't ruin the interface (being full screen)
That would be a good idea, as long as it doesn't ruin the interface (being full screen)
Re: Saved Games
I believe George already said he would be implementing some form of multiple saves, he just wasn't sure what maner he was going to implement them in. I would rather the saves were limited to five or ten in an interface that fit into the game rather than an unlimited saves in the standard windows save system. I think it would just feel better that way.
- Amaprotu
- Amaprotu
- Amaprotu
Re: Saved Games
Just playing DM 2, and i forgot it's save interface was a ten slot click and save, with an additional unobtrusive rename option...it is actually quite simplistic and would prpbably be the best way to go...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!