Hello folks,
You may remember me as the developer of several Dungeon Master–related games that were never completed. I was always missing something to get them done: graphics, some code, or time for debugging. With modern AI, graphics are no longer a problem, and debugging has become much easier. So this time, I finally made a working clone — and it’s online.
Some features are still missing: saving/loading, monsters dropping items when they die, and a variety of different doors. But you can already walk through the cave, collect items, drink potions, equip weapons, open doors, and fight monsters. Dungeon Break includes features DM never had, and also lacks some that DM did have.
Plus the game is extremely tiny.
Feel free to visit: http://dungeonmasterspace.free.fr/
Dungeon break, new clone, demo online
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