Hello folks,
You may remember me as the developer of several Dungeon Master–related games that were never completed. I was always missing something to get them done: graphics, some code, or time for debugging. With modern AI, graphics are no longer a problem, and debugging has become much easier. So this time, I finally made a working clone — and it’s online.
Some features are still missing: saving/loading, monsters dropping items when they die, and a variety of different doors. But you can already walk through the cave, collect items, drink potions, equip weapons, open doors, and fight monsters. Dungeon Break includes features DM never had, and also lacks some that DM did have.
Plus the game is extremely tiny.
Feel free to visit: http://dungeonmasterspace.free.fr/
Dungeon break, new clone, demo online
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Re: Dungeon break, new clone, demo online
Hi.
I'm writting the editor to edit in place up to a 100x100 cases maze, saving and loading to and from donwload folder.
DD
I'm writting the editor to edit in place up to a 100x100 cases maze, saving and loading to and from donwload folder.
DD
Re: Dungeon break, new clone, demo online
You can enter the editor with "control+e", but online you cannot use custom items that you can use with local files.
Re: Dungeon break, new clone, demo online
Yes, but there are more walls to come and many characters 
Re: Dungeon break, new clone, demo online
Now with english language localization. Preloading of graphics on its way. Player can turn at 8 directions in a maze with more than 10 blocs of depth.
Re: Dungeon break, new clone, demo online
Dungeon master II had 2 steps of animation each move, I will do 4 steps for smoother animation every time the player moves or turns.
Re: Dungeon break, new clone, demo online
but your illusion of walls and 3d break very oftern. this makes your game feel bad.
same corner, the wall changes. making it feel bad.
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Re: Dungeon break, new clone, demo online
The problem isn't really with the AI generated art (although I'm not a fan of it) -- the issue is the 8-way movement, it just feels completely wrong and doesn't add anything to the gameplay as far as I can tell. I'd recommend reviewing this and getting multiple user feedback to see what others make of it.
Re: Dungeon break, new clone, demo online
You are right, I tried but didn’t like it.
But the steps where moving feel better, so I rewrote that part.
The latest update is online, and the movements are now only cardinal. The rotation and the case‑to‑case transitions are done in four steps. You should notice a huge improvement.
The editor also received a major update. But this is only two to three weeks of work, it will get better.
The way I use generation in art: first I make a quick sketch, then I apply a custom “DM” style to it, and finally I Photoshop the result — except for placeholders, which are AI‑generated without much consideration. The walls were made in the spirit of old DM walls.
Some tips : you can enter the editor with control+e. You can add and remove walls. You can paste monsters an keys, shields, weapons but only placeholders for the monsters because you are online (any way. 8.png to 35.png are related items names you can use, they are already on the server). To edit a monster or other items, click on it on the editor map and click edit then you can change item properties. Then click "save" and "apply".
But the steps where moving feel better, so I rewrote that part.
The latest update is online, and the movements are now only cardinal. The rotation and the case‑to‑case transitions are done in four steps. You should notice a huge improvement.
The editor also received a major update. But this is only two to three weeks of work, it will get better.
The way I use generation in art: first I make a quick sketch, then I apply a custom “DM” style to it, and finally I Photoshop the result — except for placeholders, which are AI‑generated without much consideration. The walls were made in the spirit of old DM walls.
Some tips : you can enter the editor with control+e. You can add and remove walls. You can paste monsters an keys, shields, weapons but only placeholders for the monsters because you are online (any way. 8.png to 35.png are related items names you can use, they are already on the server). To edit a monster or other items, click on it on the editor map and click edit then you can change item properties. Then click "save" and "apply".
