Is it possible to make a switch INACTIVE using another switch or trigger?
I'd like to be able to make puzzles where a switch or button can't be pressed until something else has been done first.
In earlier versions of RTC there was an INACTIVE/ACTIVE parameter for items but this seems to have been removed.
Making objects active/inactive
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- George Gilbert
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Re: Making objects active/inactive
It's still there, it's just that all items default to active. Simply over-ride it and you're off...
- Gambit37
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Re: Making objects active/inactive
OK, the over-riding is easy enough. Presumably it's just the parameter STATE=(INACTIVE)?
How do you actually implement it though? Do I just need another switch or keyhole that ACTIVATES an inactive switch? Will that change it's state from INACTIVE to ACTIVE? I recall that when I tried this before in an earlier version it wasn't possible to change the status of switches in this way. (i.e. nothing happened - the switch was always ACTIVE regardless).
How do you actually implement it though? Do I just need another switch or keyhole that ACTIVATES an inactive switch? Will that change it's state from INACTIVE to ACTIVE? I recall that when I tried this before in an earlier version it wasn't possible to change the status of switches in this way. (i.e. nothing happened - the switch was always ACTIVE regardless).