More graphic anomalies

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Gambit37
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More graphic anomalies

Post by Gambit37 »

I found a few more graphic probs on Level 9, with the tiny switch being drawn too far across when it should be obscured, and the fireball holes don't line up when viewed from the side.

<a href="http://www.resonant.freeuk.com/rtc_fire ... les.gif</a>
<a href="http://www.resonant.freeuk.com/rtc_tiny ... tch.gif</a>
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George Gilbert
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Re: More graphic anomalies

Post by George Gilbert »

The tiny switch thing is actually a bug in the horizontal offseting routine (I think). I've seen it before in all objects which don't appear in the centre of a wall tile (for example have a look at the wall cracks in say, the grave of king milas).
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beowuuf
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Re: More graphic anomalies

Post by beowuuf »

Further glitch in the fireball holes...they are drawn too far forward so look odd if viewed against a perpendicular wall (as in the end of the Diamond Edge room)

<a href="http://www.geocities.com/beowuuf/Image5 ... ge5.jpg</a>
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

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George Gilbert
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Re: More graphic anomalies

Post by George Gilbert »

Not fixed - reposted in Bugs forum
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