I found a few more graphic probs on Level 9, with the tiny switch being drawn too far across when it should be obscured, and the fireball holes don't line up when viewed from the side.
<a href="http://www.resonant.freeuk.com/rtc_fire ... les.gif</a>
<a href="http://www.resonant.freeuk.com/rtc_tiny ... tch.gif</a>
More graphic anomalies
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- George Gilbert
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Re: More graphic anomalies
The tiny switch thing is actually a bug in the horizontal offseting routine (I think). I've seen it before in all objects which don't appear in the centre of a wall tile (for example have a look at the wall cracks in say, the grave of king milas).
Re: More graphic anomalies
Further glitch in the fireball holes...they are drawn too far forward so look odd if viewed against a perpendicular wall (as in the end of the Diamond Edge room)
<a href="http://www.geocities.com/beowuuf/Image5 ... ge5.jpg</a>
<a href="http://www.geocities.com/beowuuf/Image5 ... ge5.jpg</a>
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact: