1) As amber noted befroe, the snipped end of an old sound will be heard when a new sound is played at times.
2) Hidden switches (or monster generators) click when the party step on them sometimes (last noticed at the end of level 11 near the lyte armour)
3) The whoosh sound on start up seems to have disappeared!
Sound issues (v0.11)
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Sound issues (v0.11)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Sound issues (v0.11)
Similarly, some clicks on visible switches aren't activating when they should - the first couple of pressure plate puzzles on level 2 for example.
The swoosh has been missing for a couple of versions now - I'm fairly sure I didn't get it on v0.10.
The swoosh has been missing for a couple of versions now - I'm fairly sure I didn't get it on v0.10.
- George Gilbert
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