Sound issues (v0.11)

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beowuuf
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Sound issues (v0.11)

Post by beowuuf »

1) As amber noted befroe, the snipped end of an old sound will be heard when a new sound is played at times.

2) Hidden switches (or monster generators) click when the party step on them sometimes (last noticed at the end of level 11 near the lyte armour)

3) The whoosh sound on start up seems to have disappeared!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: Sound issues (v0.11)

Post by Gambit37 »

Similarly, some clicks on visible switches aren't activating when they should - the first couple of pressure plate puzzles on level 2 for example.

The swoosh has been missing for a couple of versions now - I'm fairly sure I didn't get it on v0.10.
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George Gilbert
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Re: Sound issues (v0.11)

Post by George Gilbert »

Fixed for V0.12
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