GENERAL BUGS/ODDITIES OR DIFFERENCES FROM DM/CSB:
1) Teleporters side view is not displayed from a certain point. Look at this screenshot of the first room in CSB. There should be a teleporter visible in the tile next to the coin slot. (and no, I haven't switched it off yet!)
<a href="http://www.dmcodex.com/rtcbugs/teleport ... r01.gif</a>
2) If you stand right next to an open pit, there's no side view. In this screen shot I'm standing at (17,29,4 DMute coordinates) and I should be able to see the corner of the pit to my left, but I can't.
<a href="http://www.dmcodex.com/rtcbugs/pits01.g ... s01.gif</a>
3) Oitus did not poison in FTL DM or CSB, yet they are pretty severe with this new attack in RTC. Is this a mistake, or artistic license?
4) Rope should not fit in the pouch--should only fit in chests, hand or backpack
5) Generators should not work if party is standing on same tile. However, in the Rive laughing pit area of CSB they continually generate at (8,17,6) (object 7096) even if party is on this tile. It's possible to kill them too and generate a dust cloud that the party is standing in! Although this is a CSB specific example, the point about generators is a general engine bug.
6) Rives won't cross open pits, and they fall down pits that open beneath them. In both cases they should float over them. I haven't double checked this with Ghosts, but the behaviour should be the same for both.
7) Teleporter/spinner functionality is wrong. Collisions appear to be detected AFTER objects have been processed by the spinner. For example, In RTC CSB the teleporter at (12,21,6 DMute coordinates) does not allow my fireballs to strike the antmen that appear from behind the door at (12,23,6). The fireballs are teleported out of the field immediately (additionally, you don't see them traverse the tile--they enter/exit immediately with a kind of jump from one corner to the other). In FTL DM/CSB you can see them move through the tile, turn, continue through the tile, then exit. Spells and objects should respect the side they entered the spinner, and exit on the same side--they don't appear to be doing this in RTC

9) Flying eye has wrong screen position. I've compared this to Amiga CSB: In RTC, the normal frame should be 26 pixels HIGHER on screen, while the attack frame should be 13 pixels LOWER.