Spellcasters range is too big

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Spellcasters range is too big

Post by Lubor Kolar »

I found that monster's AI is bad compared to DM:
In DM/CSB, (I think some) monsters has sence (I don't know, mabye it is a bigger intelligence, maybe it is an olftaction) , which allows to track party even if party is not in sight.
I could add an example when I was playing CSB on my Amiga: In room with plenty of dragons and plenty of false walls (32,26,3) one dragon started to catch me. I escaped through false wall to the "safe place" at (31,33,3), while I left dragon far away, approx. at (31,25,3) - it is about 8 tiles away. I though my party is safe and rested. But dragon followed me and killed my not-yet-fully-rested party.

In RTC no dragon tried to follow me, when I got about 6-7 tiles far from him. But what's worse - see subject. You can find my .21 savegame at <a href="http://birdie.porcus.cz/rtc/CSB.SV7">bi ... CSB.SV7</a> - but be warned, fireball is on the way and kills two party memebers right after you load the game...
My party is at (5,33,3), dragon probably at (11,33,3). Although I could not see the dragon, he fires fireballs at me. I observed this behaviour in main room with false walls, when dragon from (32,23,3) fired at my party staying at (32,30,3) - but I am not 100% sure.
It is weird that dragon can sense my party and fires fireballs, but does not try to advance to follow my party.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Spellcasters range is too big

Post by beowuuf »

the end of the ascii dump from csb4win gives explicit monster sight ranges
I think the largest was 5...knights, etc had that

i will dig up the relevant part and post it
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: Spellcasters range is too big

Post by George Gilbert »

Fixed and will be in V0.22
Post Reply