Stand-alone RTC Compiler

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Sophia
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Stand-alone RTC Compiler

Post by Sophia »

One thing I would like to see is a special version of the RTC executable made for compiling only, so that you could just invoke it, and it would spit out the errors and warnings and save a .RTC, rather than having to load the game, wait past the intro screens, open up the log file, etc.

Not to mention this would be much easier for standalone map editors to use. The editor could spew stuff straight into the compiler and produce a finished .RTC, much like a C IDE.
Guest

Post by Guest »

This is an excellent suggestion, and I'm surprised it hasn't gotten any replies (before this one). I suppose the unfortunate conclusion one can draw is that nobody's interested in coding a front-end for .RTC generation, which is a damn shame. :(
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cowsmanaut
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Post by cowsmanaut »

what about command line inclusion? ie "RTC.exe /c mydungeon.txt"

moo
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PicturesInTheDark
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Post by PicturesInTheDark »

Should not be too difficult to code I imagine. Let's wait for George's reply...

Regards, PitD
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beowuuf
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Post by beowuuf »

*bump* rather than have the editor do it to get errors or quick .rtc files if you aren't playtesting
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George Gilbert
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Post by George Gilbert »

cowsmanaut wrote:what about command line inclusion? ie "RTC.exe /c mydungeon.txt"

moo
"RTC.exe mydungeon.txt" will work already...

(as I mentioned in another thread about this, there's virtually no time saving from not displaying the swoosh etc - during the start up of the game its loading in the background all the resources required for compiling etc)
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