One thing I would like to see is a special version of the RTC executable made for compiling only, so that you could just invoke it, and it would spit out the errors and warnings and save a .RTC, rather than having to load the game, wait past the intro screens, open up the log file, etc.
Not to mention this would be much easier for standalone map editors to use. The editor could spew stuff straight into the compiler and produce a finished .RTC, much like a C IDE.
Stand-alone RTC Compiler
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- cowsmanaut
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"RTC.exe mydungeon.txt" will work already...cowsmanaut wrote:what about command line inclusion? ie "RTC.exe /c mydungeon.txt"
moo
(as I mentioned in another thread about this, there's virtually no time saving from not displaying the swoosh etc - during the start up of the game its loading in the background all the resources required for compiling etc)