The end of DM?

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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Paul Stevens
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Post by Paul Stevens »

That is supposed to work. But, knowing you, I bet
you left out a step or two in your description of the
problem. You probably renamed the save file or
edited it, or ?????.

At any rate, people generally don't realize that the
starting conditions must be ********EXACTLY******
the same for a playback to succeed. If you add one
to a character's maximum HitPoints the playback
will certainly fail in short order (for example).
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Zyx
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Post by Zyx »

Yes, knowing me, I probably forgot to mention something essential. That's why I'd better try to reproduce the problem!
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beowuuf
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Post by beowuuf »

lol, usually i would offer like a shot for playtesting, especially since i don't go in for the cometitions vtoo, but recently i have been more passive with the DM stuff...just because of writing and real life i guess

But for conflux II, i am sure i can make an exception : ) - if there's any call after i get back from offshore (aroudn two weeks at worst?) then i want i want i want i want : )
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Zyx
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Post by Zyx »

You're welcome to playtest it right now if you want, Beowuuf! You always showed such good critics and criteria. Besides, I think I really need a new brand look to the dungeon, as I am really becoming sick of testing the same parts again and again.
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beowuuf
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Post by beowuuf »

I leave thursayday morning, but as you know its always a pleasure to playtest your stuff! somethign to look forward to coming back

Glad you came back to it, though i do hope you start concentrating on writing to as a means to get the more philosophical ideas you have out there : )
Based on some of your recent posts I have no idea why you had doubts about expressing yourself eloquently in english!
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Zyx
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Post by Zyx »

Because I can never predict if I was clear or obscure. Have to wait for the readers to tell me!
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PaulH
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Post by PaulH »

This is a reply to my initial post re the 'end of DM'. Now that the forums have migrated there seems to be a hive of activity, rumours of a new competition (which I am more than glad to enter, Zyx), and updates to existing utilities and dungeons. Excellent.
Helps that you can post too!
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PicturesInTheDark
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Post by PicturesInTheDark »

I guess it depends on the difficulty of the dungeon if reaching 4 diffferent endings is easy or hard - if it can be done reasonably for an average player, there's no problem. Besides, you call the shots for this one :wink:
I also would playtest if desired, your choice if Fuzzy is enough or you want somebody else as well.

Regards, PitD
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Zyx
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Post by Zyx »

I think that reaching the endings is more a question of time and effort than competence. Well, I'll try to order the endings from the easiest to the hardest so the "csbuilders" will know what to aim.
Anyway, my point was to avoid the cheating attitudes and the loss of interest when you know the maps and edit your stats.
So, if you keep playing it, even with little success, I will ultimately give you the "source"... We'll talk about that in 2004!

About playtesting: if you don't want to participate to the race, then it's ok for me. (make space for about 400k in your mailbox). Tell me if you want it.
Otherwise, I will wait for Beowuuf to report. In case there are *lots* of bugs then maybe a second playtester will be needed!
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Simon
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Post by Simon »

I look forward to seeing more dungeons also. I've tried numerous times in the past to create some, but I find dmute to be too complicated :(

I'll have another look at some point :)
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PicturesInTheDark
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Post by PicturesInTheDark »

I'm not a racer basically, so I'd love to test it. My approach has always been more careful, so I don't need a competition ;o) But I'll try to reach the four ends anyway... Problem at the moment is: I have very little time and can probably not do this within a few days. Only on and off-testing, so to speak. If that's not a problem, I'm willing to give it a shot.

Regards, PitD
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Antman
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Post by Antman »

I like playing new dungeons but most of them were made for platforms i couldnt get working on XP, but now that CSB is coming i will be able to play them! I also hoping to make racing records on some of them and maybe compete with other people like the creators and see if the dungeon maker can be beaten in his own dungeon. Anyway, while i am waiting for CSBuild version 1 to be released, i am happy to playtest dungeons.
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PicturesInTheDark
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Post by PicturesInTheDark »

Not that I want to spoil the fun, but if I have Paul's opinion on version 1 in mind correctly you will have to wait for another 198 builds at least. This year we had about 50 builds (0.751 was on January, 27th), so I guess that makes V1.0 available around the end of 2007... ;o)

Well, let's hope this is not the case, but the numbers speak against it.

Regards, PitD
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Paul Stevens
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Post by Paul Stevens »

What's in a name? Lots of you have at least two.

There is not much special about version 1.0 except that
the source code will be officially made public with that
version and future versions. The source code is
currently posted but it is not up-to-date.

If you find some magic in the version number, I tell
you what I'll do. Right now I am only fixing real bugs
and providing legal methods of doing things that Zyx has
done in the past by exploiting bugs. When his dungeon
is released and has been played by a few people I will
change CSBuild's version number to 1.0.
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PicturesInTheDark
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Post by PicturesInTheDark »

I was joking (see smilie above). The main interest in V1.0 would be to have a mostly stable, tested, documented :oops: , upwards-compatible tool that allows even starters without much fear to work on a dungeon file.
I can wait some years if that's what it takes... was a lot of fun seeing the improvements so far!

Regards, PitD
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Paul Stevens
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Post by Paul Stevens »

Stable. My responsibility; assuming that people report
problems.

Tested. I can only do cursory testing. I rely on you folks.

Documented. I have been told that someone else was
doing that. Should we wait for him? :wink:
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PicturesInTheDark
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Post by PicturesInTheDark »

Yes yes. I don't want to repeat having less time than ever, though it's true I still want to continue. Problem is I sometimes understand little of what you are talking about which is not going to enhance the fun a lot ;o)

Regards, Pitd
Wil

Post by Wil »

No, it's not the end.
At first, I was surprised so much people still liked DM so much, and that such great sites existed. Don't forget it's an old game.
On a side note, I'm a fan of "Civ" too, and you know, activity has ebbed away there as well.
I still have a DOS machine, and sometimes I play those old games. But most of the time, I use the new PC because I'm a "BG" fan now!
I'm very interested in new dungeons and intend to play them all (I played a lot already and really appreciate all thjs work). Just read the "upload" forum, looks like only Picture in the dark and myself play & post though!
But don't expect too much from just today. What you are doing will never be lost.
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PaulH
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Post by PaulH »

Hi Wil,

I can assure you it is not just you and PITD who reads the upload forum, I play and certainly post! (new dungeons...)
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PicturesInTheDark
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Post by PicturesInTheDark »

I don't think so either. For example, Beo, Gambit etc... have played most of the older dungeons and commented on them pretty soon after their releases. Just because I like writing a lot does not mean the others don't contemplate it. But there's not so many new people around reviewing, that's true. So, you're welcome to spread some dungeons among people who did not review so far and force them to write about it :wink:

Regards, PitD
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Gambit37
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Post by Gambit37 »

Actually, I haven't played many of the dungeons! With all the projects and stuff I have going on, PLAYING things doesn't come very high on my list!
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beowuuf
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Post by beowuuf »

And playing conflux II, let's just say that zyx has managed quite nice twists so that its definitely one you'll want to play, even if you've done the original - so not the end of DM at all really : )
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Simon
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Post by Simon »

wooohoo!!
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arturus
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DM Eternal

Post by arturus »

DM, DM clones and DM type games will never die.
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PicturesInTheDark
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Post by PicturesInTheDark »

You call those &#$§% furbags nice twists? ;o)

Regards, PitD
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beowuuf
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Post by beowuuf »

lol, $%^&*(ing furbags? I think i skipped a good part
Unless you mean the first denezins of the cellars, at the start, in which case yes, lil buggers
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PicturesInTheDark
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Post by PicturesInTheDark »

Indeed. The second time I did not go there until I was way down some levels in other areas and had some training. Went a lot better than the first encounter.

Regards, PitD
Wil

Post by Wil »

It's a fact that *all* those dungeons are worth playing. For those who haven't, I really encourage them to try.
Not enough people do it. To change it, I would recommend the files be stored in a much more user friendly way.
It would be nice that the user could download the full game with a simple click, instead of messing with "dungeon.dat". And it would still be better if different versions (real DOS, civ4win, ST...) were available, to suit different installations. Today, you must browse through the upload forum.
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beowuuf
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Post by beowuuf »

They are wimps though, from slim pickings i guess...running, stairs, and some well placed vintage sar if the going gets tough i found : )
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PicturesInTheDark
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Post by PicturesInTheDark »

Well since I always take reincarnated characters to start with blundering down there the first time I did not laugh a lot....

On the dungeons downloadable: I quite agree. Actually, if I could choose I would like to have the dungeons downloadable with the correct fileset of CSBwin if possible (as an addition to just the dungeon file) and also in both DM and CSBwin format if possible. Well, maybe some time in the future... it often takes quite a while to scroll down finding the latest version in one post.

Regards, PitD
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