Any way, just my opinion, and would make designing, reviewing and reading files easier.
false, fake, illusion trick walls
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false, fake, illusion trick walls
This has been mentioned in posts before, but the way the above, whatever they may be
are implemented into CSBuild can be a little confusing. In my opinion, an 'illusion' wall is exactly that: an illusion. It is not a wall. You can see it as a wall, it looks like a wall but it does not impede your path ie can walk straight through it. A blocking wall? All walls block. But some can be moved due to their mechanics. DMute showed this well with a different graphic for an 'illusion', a wall that can be moved that is present, and a wall that can move back to a position, which is obviously not. Imagine the latter two as a door that can be opened and closed.
Any way, just my opinion, and would make designing, reviewing and reading files easier.
Any way, just my opinion, and would make designing, reviewing and reading files easier.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
It would seem there are four possibilities:
1) Visible and blocking
2) Visible and non-blocking.
3) Invisible and blocking
4) Invisible and non-blocking.
I have two pictures. Are you suggesting that I assign
those two pictures differently? That is easy. Are you
suggesting that I have 4 pictures? That is more difficult.
1) Visible and blocking
2) Visible and non-blocking.
3) Invisible and blocking
4) Invisible and non-blocking.
I have two pictures. Are you suggesting that I assign
those two pictures differently? That is easy. Are you
suggesting that I have 4 pictures? That is more difficult.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
At the moment it seems that the blocking abilities are not shown in CSBuild - only the visibility has its equivalent (either the cross through the tile is bold if visble=yes, otherwise it is not). I could not see any green colours in that file (download of dungeon.dat from 2004-01-13 00:33).
Here's a proposal:
- Visible, but fake (non-blocking): show a normal wall tile coloured differently (e.g. green) and include the "normal" (non-bold) cross
- Visible, blocking (triggered by mechanisms): <coloured> wall tile + bold cross
- Invisible, non-blocking: show only the normal cross
- Invisible, blocking: show only the bold cross.
Hope this makes sense.
Regards, PitD
Here's a proposal:
- Visible, but fake (non-blocking): show a normal wall tile coloured differently (e.g. green) and include the "normal" (non-bold) cross
- Visible, blocking (triggered by mechanisms): <coloured> wall tile + bold cross
- Invisible, non-blocking: show only the normal cross
- Invisible, blocking: show only the bold cross.
Hope this makes sense.
Regards, PitD
