How about user config of keys? (If this already exists, how do you use it?)
The new PC Chaos Strikes Back uses this, meaning I can play CSB using my Quake keys (ASDW) - much better.
Key Configuration
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Keys for attack commands
BUMP this with adding the ability to config the attacks as with the runes.
Like so...
Like so...
Code: Select all
; - Attacker 1: KEY_ATTACK_CHAR_1
; - Attacker 2: KEY_ATTACK_CHAR_2
; - Attacker 3: KEY_ATTACK_CHAR_3
; - Attacker 4: KEY_ATTACK_CHAR_4
; - Attacker 1, Attack 1: KEY_ATTACK_1_1
; - Attacker 1, Attack 2: KEY_ATTACK_1_2
; - Attacker 1, Attack 3: KEY_ATTACK_1_3
; - Attacker 2, Attack 1: KEY_ATTACK_2_1
; - Attacker 2, Attack 2: KEY_ATTACK_2_2
; - Attacker 2, Attack 3: KEY_ATTACK_2_3
; - Attacker 3, Attack 1: KEY_ATTACK_3_1
; - Attacker 3, Attack 2: KEY_ATTACK_3_2
; - Attacker 3, Attack 3: KEY_ATTACK_3_3
; - Attacker 4, Attack 1: KEY_ATTACK_4_1
; - Attacker 4, Attack 2: KEY_ATTACK_4 _2
; - Attacker 4, Attack 3: KEY_ATTACK_4_3
; - Pass: KEY_ATTACK_PASSDon't be scene or herd!
User override of keys already exists, and you control it through the config.txt file
Game set up ;
; ;
; SCREEN_MODE - Screen mode to use ;
; KEY_ - Define the keys for movement and spell casting ;
; ;
; The screen mode must either be set to AUTO or a valid, x-delimited, screen mode ;
; (for example 640x480x24). ;
; ;
; The keys for RTC are defined as follows: ;
; - Step Forward: KEY_STEP_FORWARD or Up Arrow ;
; - Step Backward: KEY_STEP_BACKWARD or Down Arrow ;
; - Turn Left: KEY_TURN_LEFT or Left Arrow ;
; - Turn Right: KEY_TURN_RIGHT or Right Arrow ;
; - Step Left: KEY_STEP_LEFT ;
; - Step Right: KEY_STEP_RIGHT ;
; - Cycle Character: KEY_VIEW_CYCLE ;
; - Change Character: KEY_VIEW_CHARn ;
; - Change Caster: KEY_RUNE_CHARn ;
; - Cast Rune: KEY_RUNE_n ;
; - Delete Rune: KEY_RUNE_DELETE ;
; - Cast Spell: KEY_RUNE_CAST ;
; - Pause Game: ESCAPE ;
; - Save Game: CTRL+S ;
; - Quit Game: CTRL+Q ;
; ;
; Allowed values for keys are as follows: ;
; - A to Z ;
; - 0 to 9 ;
; - F1 to F12 ;
; - NUMPAD0 to NUMPAD9 ;
; - INSERT, HOME, END, PAGEUP, PAGEDOWN, DELETE, BACKSPACE, RETURN, TAB, SPACEBAR ;
; - ,./;'#[]-=\`
bah, darn formatting, you get the idea...
Suggestion still valid for Kaspians additions, though it seems like you just need four 'select charatcer' keys then the same three key can be used for 'select option', then the last 'pass using object' key for eight
Anything as quick as 'make character three use chop' in one single keystroke seems a little to fast and non-DM like for me
Game set up ;
; ;
; SCREEN_MODE - Screen mode to use ;
; KEY_ - Define the keys for movement and spell casting ;
; ;
; The screen mode must either be set to AUTO or a valid, x-delimited, screen mode ;
; (for example 640x480x24). ;
; ;
; The keys for RTC are defined as follows: ;
; - Step Forward: KEY_STEP_FORWARD or Up Arrow ;
; - Step Backward: KEY_STEP_BACKWARD or Down Arrow ;
; - Turn Left: KEY_TURN_LEFT or Left Arrow ;
; - Turn Right: KEY_TURN_RIGHT or Right Arrow ;
; - Step Left: KEY_STEP_LEFT ;
; - Step Right: KEY_STEP_RIGHT ;
; - Cycle Character: KEY_VIEW_CYCLE ;
; - Change Character: KEY_VIEW_CHARn ;
; - Change Caster: KEY_RUNE_CHARn ;
; - Cast Rune: KEY_RUNE_n ;
; - Delete Rune: KEY_RUNE_DELETE ;
; - Cast Spell: KEY_RUNE_CAST ;
; - Pause Game: ESCAPE ;
; - Save Game: CTRL+S ;
; - Quit Game: CTRL+Q ;
; ;
; Allowed values for keys are as follows: ;
; - A to Z ;
; - 0 to 9 ;
; - F1 to F12 ;
; - NUMPAD0 to NUMPAD9 ;
; - INSERT, HOME, END, PAGEUP, PAGEDOWN, DELETE, BACKSPACE, RETURN, TAB, SPACEBAR ;
; - ,./;'#[]-=\`
bah, darn formatting, you get the idea...
Suggestion still valid for Kaspians additions, though it seems like you just need four 'select charatcer' keys then the same three key can be used for 'select option', then the last 'pass using object' key for eight
Anything as quick as 'make character three use chop' in one single keystroke seems a little to fast and non-DM like for me