If this has already been covered my appologies!
It would be nice to be taken to the main game list after quiting rather than straight to windows!
Quit to menu
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- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
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Tricky I'm afraid.
For efficiency, after a dungeon has been loaded RTC throws away all the graphics and configuration data that won't be needed (for example, when playing the DM dungeon, it doesn't retain any of the graphics for the CSB monsters). This means that you couldn't play a different dungeon without going through the entire boot up sequence again.
So there's a straight choice:
1) Have the ability to load different dungeons without exiting and restarting (but take up lots of memory and have a lower frame rate)
2) Only play one dungeon at a time (but be lean and mean).
Currently RTC uses option 2, and the editor uses option 1. Given that we're now 5 years on since I first wrote that part of RTC (coo - has it really been that long!) there's certainly an argument that CPU and memory are no longer limiting factors and it could be changed to use the option 1 model though...
For efficiency, after a dungeon has been loaded RTC throws away all the graphics and configuration data that won't be needed (for example, when playing the DM dungeon, it doesn't retain any of the graphics for the CSB monsters). This means that you couldn't play a different dungeon without going through the entire boot up sequence again.
So there's a straight choice:
1) Have the ability to load different dungeons without exiting and restarting (but take up lots of memory and have a lower frame rate)
2) Only play one dungeon at a time (but be lean and mean).
Currently RTC uses option 2, and the editor uses option 1. Given that we're now 5 years on since I first wrote that part of RTC (coo - has it really been that long!) there's certainly an argument that CPU and memory are no longer limiting factors and it could be changed to use the option 1 model though...
- Gambit37
- Should eat more pies
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- Joined: Wed May 31, 2000 1:57 pm
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This came up before: All the game code and other stuff is being done during that logo sequence.
I assume this means that if the loading of core data was done AFTER choosing a dungeon, there would still be a long delay between chossing the dungeon and being able to play it? If so, it's better to keep the logo and startup stuff in place because the PERCEIVED load time of a dungeon will be reduced....?
I assume this means that if the loading of core data was done AFTER choosing a dungeon, there would still be a long delay between chossing the dungeon and being able to play it? If so, it's better to keep the logo and startup stuff in place because the PERCEIVED load time of a dungeon will be reduced....?
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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