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The DarkSage

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Post by The DarkSage »

If this has already been covered my appologies!

It would be nice to be taken to the main game list after quiting rather than straight to windows!
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copperman
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Post by copperman »

Agreed or at least a switch i the confic file
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George Gilbert
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Post by George Gilbert »

Tricky I'm afraid.

For efficiency, after a dungeon has been loaded RTC throws away all the graphics and configuration data that won't be needed (for example, when playing the DM dungeon, it doesn't retain any of the graphics for the CSB monsters). This means that you couldn't play a different dungeon without going through the entire boot up sequence again.

So there's a straight choice:

1) Have the ability to load different dungeons without exiting and restarting (but take up lots of memory and have a lower frame rate)

2) Only play one dungeon at a time (but be lean and mean).

Currently RTC uses option 2, and the editor uses option 1. Given that we're now 5 years on since I first wrote that part of RTC (coo - has it really been that long!) there's certainly an argument that CPU and memory are no longer limiting factors and it could be changed to use the option 1 model though...
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copperman
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Post by copperman »

OK, how about a switch to make RTC reload straight to the loading screen bypassing the logo etc. This would effectively achive the request and keep memory usage within the original model.
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Gambit37
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Post by Gambit37 »

This came up before: All the game code and other stuff is being done during that logo sequence.

I assume this means that if the loading of core data was done AFTER choosing a dungeon, there would still be a long delay between chossing the dungeon and being able to play it? If so, it's better to keep the logo and startup stuff in place because the PERCEIVED load time of a dungeon will be reduced....?
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George Gilbert
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Post by George Gilbert »

Absolutely correct. Less than 1% of the start-up sequence is spent doing the logo and stuff. Everything else would still have to be done after selecting the dungeon - as you say, having it the way round it is at the moment helps the perception of speed!
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