yeah.....but a lil' bit of hoping can never be bad
about the squishing: that really doesnt work for dm2 walls...the thing is, that they are only bigger than the alllowed maximum size so they can overlap with the wall graphic of the adjoining piece in order to create an authentic environment that won't look as rectangular as in the dm1 wall set.
here are some pix...the lines are the grid of the wall:
overlapping with the adjoining pieces:
resized to fit inside the grid:
In the latter case you'll get walls that are partly see through, due to transparent colour being inside the grid.
The other option is cutting the overlapping pieces off...which looks like the second pic in this post:
-->DM2-RTC: micro barrier due to safety issues!, which has quite the unrealistic transition from wall to floor
I might have a
small idea about how to aboid this whole issue: it
seems, as if the position of the wall is calculated from the center of the picture. Now: the overlapping ( transparent ) parts seem to be always on the right side of the *.bmp. Perhaps it is possible to start the counting ( if it behaves like that ) from the left, so the wall will always be well aligned with the rest of the set....and no messing around with offsets needed.
edit: ok, little update here: this only works for the side walls...walls 08, 11 & 13 overlap on all sides
I'm gonna sleep in the rat room.