I'd like to ask what exactly are the two new options for:
- jiggle
- flip (how quick a monster turns round?)
Pedro
Question about new stats for cloned monsters
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Gambit37
- Should eat more pies
- Posts: 13769
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
If you look at the stats for the existing monsters, you can make educated guesses:
Flip is how fast the creature is flipped horizontally to simulate animation/movement. You'll notice that the Golem and Skeleton have this set to -1 meaning 'don't flip' -- this is because they are asymmetrical and flipping them would look silly. Lower numbers means flip faster.
I assume jiggle is how quickly the creature turns to face you whenyou sidestep, again lower numbers are faster. On the other hand it might be connected to the offsets used to move the creature slightly from it's central point to simulate movement.
The one I'm interested in is soft-body -- what's that all about? And it would also be useful to know the ranges these numbers fall within.
Hope you can clarify George.
Flip is how fast the creature is flipped horizontally to simulate animation/movement. You'll notice that the Golem and Skeleton have this set to -1 meaning 'don't flip' -- this is because they are asymmetrical and flipping them would look silly. Lower numbers means flip faster.
I assume jiggle is how quickly the creature turns to face you whenyou sidestep, again lower numbers are faster. On the other hand it might be connected to the offsets used to move the creature slightly from it's central point to simulate movement.
The one I'm interested in is soft-body -- what's that all about? And it would also be useful to know the ranges these numbers fall within.
Hope you can clarify George.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Briefly you've got them all:
- flip: game "turns" between reflecting the monsters front or rear facing graphic
- jiggle: game "turns" between moving the monster front or rear facing graphic across or up/down the screen by a few pixels
- soft-body: whether thrown items are "absorbed" by a creature and can only be recovered by killing the monster.
- you should be warned (in the editor and the compiler) if you put silly values for anything (having said that, most values are valid).
- flip: game "turns" between reflecting the monsters front or rear facing graphic
- jiggle: game "turns" between moving the monster front or rear facing graphic across or up/down the screen by a few pixels
- soft-body: whether thrown items are "absorbed" by a creature and can only be recovered by killing the monster.
- you should be warned (in the editor and the compiler) if you put silly values for anything (having said that, most values are valid).