Question about new stats for cloned monsters

Questions about how to create your own dungeons and replacement graphics and sounds.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Pedro
Journeyman
Posts: 69
Joined: Sun Nov 14, 2004 11:48 pm
Location: Poland

Question about new stats for cloned monsters

Post by Pedro »

I'd like to ask what exactly are the two new options for:
- jiggle
- flip (how quick a monster turns round?)


Pedro
User avatar
Gambit37
Should eat more pies
Posts: 13769
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

If you look at the stats for the existing monsters, you can make educated guesses:

Flip is how fast the creature is flipped horizontally to simulate animation/movement. You'll notice that the Golem and Skeleton have this set to -1 meaning 'don't flip' -- this is because they are asymmetrical and flipping them would look silly. Lower numbers means flip faster.

I assume jiggle is how quickly the creature turns to face you whenyou sidestep, again lower numbers are faster. On the other hand it might be connected to the offsets used to move the creature slightly from it's central point to simulate movement.

The one I'm interested in is soft-body -- what's that all about? And it would also be useful to know the ranges these numbers fall within.

Hope you can clarify George.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

wouldn't soft-body be the 'things stick in monster' bit? maybe different numbers allow more thigns to stick in...
and doesn't the warning tell you ranges if you go stupid with them? that would be helpful : )
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Briefly you've got them all:

- flip: game "turns" between reflecting the monsters front or rear facing graphic

- jiggle: game "turns" between moving the monster front or rear facing graphic across or up/down the screen by a few pixels

- soft-body: whether thrown items are "absorbed" by a creature and can only be recovered by killing the monster.

- you should be warned (in the editor and the compiler) if you put silly values for anything (having said that, most values are valid).
Post Reply