It would be cool for players to be able to face a tapestry and slash it with their sword, or to destroy wooden support beams. The possibilities could be huge!
[Done for V0.38] Custom "Wall Decoration" options
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- Gambit37
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[Done for V0.38] Custom "Wall Decoration" options
Similar to my request for pillars, I'd love to have a BREAKABLE / CONVERT_TO attribute for static wallitems.
It would be cool for players to be able to face a tapestry and slash it with their sword, or to destroy wooden support beams. The possibilities could be huge!
It would be cool for players to be able to face a tapestry and slash it with their sword, or to destroy wooden support beams. The possibilities could be huge!
- Gambit37
- Should eat more pies
- Posts: 13791
- Joined: Wed May 31, 2000 1:57 pm
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Possibly -- but I don't really think that's a good way to do it.
Besides, floor triggers can already accept activations by spells; I'm sure it wouldn't be too hard to pass the same functionality to wallitems and add the ability for them to also be affected by weapons.
Imagine slashing or fireballing a tapestry and giving different 'broken' images depending on how it was destroyed -- burnt rags or tatters. And maybe another wall item is hidden behind -- an alcove, or switch or something. You couldn't do that with your door suggestion.
I see loads of possibilities for making much more atmospheric dungeons with this!
Besides, floor triggers can already accept activations by spells; I'm sure it wouldn't be too hard to pass the same functionality to wallitems and add the ability for them to also be affected by weapons.
Imagine slashing or fireballing a tapestry and giving different 'broken' images depending on how it was destroyed -- burnt rags or tatters. And maybe another wall item is hidden behind -- an alcove, or switch or something. You couldn't do that with your door suggestion.
I see loads of possibilities for making much more atmospheric dungeons with this!
- George Gilbert
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