[Done for V0.38] Custom "Wall Decoration" options

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Gambit37
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[Done for V0.38] Custom "Wall Decoration" options

Post by Gambit37 »

Similar to my request for pillars, I'd love to have a BREAKABLE / CONVERT_TO attribute for static wallitems.

It would be cool for players to be able to face a tapestry and slash it with their sword, or to destroy wooden support beams. The possibilities could be huge! :-)
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Post by Gambit37 »

Bumping up for possible inclusion in 0.29....
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Post by Gambit37 »

Would this be possible at all?
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Post by linflas »

couldn't you do that with a door : changing the door bitmap to some fissured wall, a hole in the wall when its hacked and an empty bitmap for the doorframe ?
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Post by Gambit37 »

Possibly -- but I don't really think that's a good way to do it.

Besides, floor triggers can already accept activations by spells; I'm sure it wouldn't be too hard to pass the same functionality to wallitems and add the ability for them to also be affected by weapons.

Imagine slashing or fireballing a tapestry and giving different 'broken' images depending on how it was destroyed -- burnt rags or tatters. And maybe another wall item is hidden behind -- an alcove, or switch or something. You couldn't do that with your door suggestion.

I see loads of possibilities for making much more atmospheric dungeons with this!
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Post by George Gilbert »

This can already be done in V0.38

(In fact, I think it can be done in earlier versions, the mechanics for the bashable wall in the example actions dungeon gives you everything you need - including having different outcomes for slashing the tapestry with different weapons)
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