GAME: Triggers operated by movable walls crashes the game

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Sophia
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GAME: Triggers operated by movable walls crashes the game

Post by Sophia »

Setting a floor trigger to be OPBY=(FLOORITEM_WALL_MOVABLE) causes the game to crash. It probably does that for other flooritems, too, based on the teleporter's failure (see my other post), but I haven't tested it.
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George Gilbert
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Post by George Gilbert »

Yes, this is probably the same bug. Floor items should not be allowed to be used as opby parameters.
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Sophia
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Post by Sophia »

Not typically, but I'd recommend an exception for FLOORITEMs that the player can place during the course of the game.

The whole "fuse chaos" thing can be made more interesting by floor triggers that get fired of by putting fluxcages in certain places, for example... :twisted:
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George Gilbert
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Post by George Gilbert »

Fixed for V0.35
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Gambit37
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Post by Gambit37 »

What was fixed -- the ability to use FLOORITEMS as OPBYS or the disallowance of such?
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George Gilbert
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Post by George Gilbert »

Disallowed (and fixed the underlying bug too).

Nice avatar by the way!
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Post by beowuuf »

DISALLOWANCE???!!!

'Dunted' is questionable, but 'disallowance' is given allowance is it? I hope you don't try these cheap tricks in the christmace thread

(Edit: I like my new word christmace)
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Post by Sophia »

Did you even disallow using fluxcages as OPBYs? :(
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